For those who took the Leadership feat: tell me about your cohorts!

My sorcerer will be taking that feat next level (6th), so I don't know what it will be yet. The DM will probably give me a bum. (long story) :)
 

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My vile clr11 is on his 3rd cohort.

His current cohort is a fiendish human
fighter 8 bastard sword user.

Previous cohorts:
Water Gensai devoted defender, with longspear.

Human anti-paladin with a greatsword. Black-spikey fullplate and all.
 

My current cohort in the Birthright game I play in is a trumpet Archon.

My character is a Ran1, Pal1, Priest 14 (several prestige class levels included.)


Tzarevitch
 

My Character:
Human Conjurer 5 / Alienist 7 (Neutral)

My Cohort:
Human Psychic Warrior 10 (Neutral)

My character was our campaign's test case for the Leadership Feat. Having had the feat for the past 6 levels, I have decided to give it up...

My character is primarily a summoner and our group has 8 players in it. Having to track my character, my cohort, my familiar, my various constructs, and from 1-10 summoned creatures is getting to be a total pain in the ass, especially now that our levels are getting into the mid-teens. Combat is slowing down to a crawl and I just have too damn much to keep track of in combat.

I really like my cohort, but something has to go, and I can exchange the feat to help quallify for the Arch-Mage prestige class...

Edited for typos...
 
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I have an Arcane Trickster who has two cohorts - one from leadership, the other from a DoMT. Both fighters. The leadership cohort was an NPC before a cohort. We had a some troops helping us clear out an Inn. One particular trooper (represented by a blue d6) kept taking out the last of several enemy groups, including one Orc barbarian wielding a magic Double Axe. We decided to give him the axe and I took Leadership and made him a cohort. The two fighters help keep the riffraff away from my characters when he's casting.
 

My wizard's first cohort was also his first apprentice, who left once the apprenticeship was over.

The second cohort was another apprentice, who (along with his friend) got aged to near death and both retired from adventuring before they really even started.

His most recent cohort was a paladin who specialized in undead slaying. He got bitten by a vampire, thus turning into one. We didn't have any way of curing him, so he killed himself.

We mostly use the Leadership feat for the followers - to crew airships, march with us in battle, etc...
 

A player in my group plays an aristocratic powermonger who is highly trained in the art of diplomacy and war.
More than that he is very charismatic and good at intimitadinig people.
He is neither strong nor very good at combat. (he is an dreadmaster with a level of rogue actually but not the clichee cleric you would expect!)
He loves politics and very good at creating a whole myth around his own character.
Right now he has 40 1st level fighters and 6 3rd level veterans as followers and two cohorts.
The first one is an very clever rogue fighter mix (zentarim spy)
who is very knowledgeble and witty. (level 6)
The other is an rather unpredictable Tiefling knight (black gauntlet) who loves to wash his hands in blood! (fighter 6 ravager 1)
Yes you guessed it, my player took the leadership feat twice!
 
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I don't get this feat

I personally don't understand the Leadership feat. I know how the mechanics work, it's just ...

Well, I figure that if someone wants to follow the PCs, he or she asks. If the PC agrees, then the person follows. Why do you need to spend a feat on it?

If the PC's a crappy leader, he leaves. If he's a good leader, the cohort stays.

I just don't get the idea of the feat, I guess.
 

Leadership allows you to attract followers and cohorts.
The feat should only be taken by players who can lead and use recources in an intelligent way.
And should only be allowed by a DM that who can handle this feat in an intelligent way. (not a tool to make players angry etc)
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1. The cool thing is: If you die you can take over your Cohorts who should be around your level (this is good so you dont have to start from 1) (in my campaing you start half the level as the highest living PC) cohorts can jump this rule nicely and take over where your dead PC failed.

2. Yes of course your DM could allow everyone to hire underlings, but its not the same as Leadership.
If you recruit an underling you don't know what he's like. He could be loyal he could also stab your back when your sleeping and run away with your treasure.
Leadership grants you 100% loyality as long as your just to your people.

3. It's IN the GAMEMECHANICS, as prerequisite etc...

4. Recources. Leadership is a great way to introduce a new element to the game. When you have followers you can split your attention more easily. You get more attention in return....it's cool to lead an army, much more impressive as if you are a lone wandering guy. You can impact on politics that way (lending your army in exchange for gold or political power as duke or landlord)

5. They know things you dont. A great trick is to take experts and cohorts who know all the stuff your character is bad at. Construction, Information gathering, Diplomtacy etc...
Always remember that such things are ESSENTIAL if you really want to impress people.
Usually the DM helps you out with everything:
Items, magic, recources, and your lack of sozial skills!
Now you can do it all yourself!! And leadership grants you that.

This means Leadership strengthens your sozial status or fills up your lack of it. (as ingame mechanic)
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If you dont have this feat the DM could deny you such high quality underlings that follow every whim of yours.
Normal NPC's should never follow an pc blindly or lend him to much power for no reason, even more when the PC is a dumb fighting machine with 0 sozial skills.
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Best characters for Leadership:
Fighters with Aristocrat or Rogue levels.
Clerics, and Noble Bards, Paladins, Monks. (in that order)
Rogues are also great leaders when they start their own gangs.
Barbarians and Druids could gather their own tribe with their very own rites and cults.
Depends heavily on the campaign.
 

My characters don't have Leadership, but I play with two characters that do in our weekly campaign. One cohort is a human fighter 4/paladin 8, and the other is an elf wizard 7/elemental savant 5. They have both been extremely useful during the course of the campaign. We don't even consider them "bots" anymore. They are full party members and take full shares of the loot.
 

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