For those who took the Leadership feat: tell me about your cohorts!

I view leadership as the character spending 'off camera' time building up trust and otherwise working to build up a following. Instead of learning a new fighting technique or how to make magic item X, you went out drinking with the guys a lot and got them to pledge their loyalty to you (for a cut of the loot of course).
 

log in or register to remove this ad

I like the idea of the leadership feat a lot more than in 2nd edition days when followers would just start showing up when you reached 9th level. It always struck me as sorta odd that followers would show up whether you wanted them or not.
 

For those of you who like the leadership feat, check out the Mendicant PrC in the upcoming Streets of Silver book by Living Imagination...

Larry Fitz
Instigator
Living Imagination, Inc.

"Of course my friend, after all, any friend of mine is a friend of yours, that is, as long as any friend of yours is a friend of mine...?" Senatore Fedele Cavaliere, Patron of the Island of The Blessed
 

i gave the bard in our campaign a follower who challenged him to "dueling lutes" before she would pledge loyalty :)
"That boy plays a mean lute!" No, it just doesn't sound the same. (To anyone who doesn't get it, rent Deliverance.)
 

MeepoTheMighty said:
I like the idea of the leadership feat a lot more than in 2nd edition days when followers would just start showing up when you reached 9th level. It always struck me as sorta odd that followers would show up whether you wanted them or not.

MEEPO: You don't need to follow me. You don't need to follow anybody. You've got to think for yourselves. You're all individuals.

CROWD: We're all individuals!

MEEPO: You're all different.

CROWD: Yes, yes, we _are_ all different!


Hong "I'm not" Ooi
 

My Paladin/Monk of Illmater had a Positron (from the manual of the planes... they have a really weird namy starts with an X) I bought it from a bazarr while we were plane hopping and eventually got on good terms when I realized it was intelligent. I would use my "Lay on Hands" ability to feed it every day since it was basicly positive energy and healing in a living form. It came in very handy as it could turn undead and heal to a limited degree since we had no party cleric. It would advance a HD or so every couple levels so that it would stay useful as we progressed. Our campaign ended around 14th lvl with a party wipe on Lord of the Iron Fortress.

We are now lvl 12 in City of the Spider Queen, and I am considering taking the feat again, though I'm not sure what would really help the party the most.
 

mikebr99 said:
My 6th level Dwarven Cleric of Clageddin Silverbeard just picked up a 4th level Dwarf (1st rogue/3rd Fighter.

The Rogue level was taken for the skill points in craft (smithing - armour, weapons, locks etc.). I didn't spend any points in the hide/move stuff, and don't plan on using sneak attack that much.

You could've asked your DM if he could get 2 levels of expert instead of rogue levels.

Hey, Airwolf! Where's Rend, and Maximize Attack?
 
Last edited:

IMC, leadership is not required. If you want a cohort or an underling, just let your PC acquire one through roleplay.

For me it is absolutely clear that a player plays only his PC, everything and everyone else is controlled by the DM. That means that the PC can give an order, but the player does not play the cohort - the DM does.

So far one PC imc has a student of her martial arts school (trained from level 1 to level or 6 now) and hired a former enemy as a personal guard. They may qualify as cohorts, but then that PC has also hired another PC as a bodyguard (dirt-cheap, poor barbarian has not much money-sense), and is the owner of the genie bottle another PC is bound to (It was that, or getting summoned by who-knows-what-mages for all sort of odd jobs). Full share of loot for all PCs is unheard here, but then the players do understand that their PCs will be provided for with gear anyway.

I try to "blur" the line between PCs and NPCs as far as the social pecking order is concerned - i.e. the cohort of a PC may very well be able to order another PC around. All is voluntary, of course - I do not force any player into such a social hierarchy. If they want their PC can be indipendent and work on his or her own powerbase instead of being part of another PC's.
 


Why Leadership for a feat?

Why I like keeping Leadership a feat, instead of roleplaying it...

For balance reasons alone. You are generally more powerful if you have a cohort therefore if you 'give up' a feat for a cohort it balances things out a bit more.

I plan to have my Wizard take a Kobold sorcerer as a cohort.
 

Remove ads

Top