Simulacrum wrote ...
Leadership allows you to attract followers and cohorts.
The feat should only be taken by players who can lead and use recources in an intelligent way.
And should only be allowed by a DM that who can handle this feat in an intelligent way. (not a tool to make players angry etc)
etc.
Thanks ... I mentioned that I know how the mechanics work. What I'm saying is that I don't understand the need for it.
When I say "someone's interested in following the PC", I don't mean a "hireling". I mean a "cohort" for all intents and purposes. They fight the same cause. (which you refer to as "100% loyalty").
As for points 1, 3 (I don't even know what you're getting at here), 4, 5 - I don't see what any of these have to do with my point that I don't understand why the Leadership feat is necessary. I could do away with it completely and still have cohorts in my game. I don't think it fair to restrict characters without the feat from having cohorts.
As to ...
If you dont have this feat the DM could deny you such high quality underlings that follow every whim of yours.
Normal NPC's should never follow an pc blindly or lend him to much power for no reason, even more when the PC is a dumb fighting machine with 0 sozial skills.
What? No NPC, cohort or not, leadership feat or not, shoud *ever* follow a pc blindly. *never*. That's even outside of the bounds of the cohort granted by the leadership feat, as far as I understand it. I think it even refers to "the cohort should be played by the DM for a while unless the player will play him appropriately". You can't command the guy to stick his hand in the fire. He just won't do it.
I'm not suggesting that the Leadership feat is useless - what I'm saying is that you could do away with it in your game, still have cohorts, and have the exact same benefits. The only difference is that people who don't have this feat aren't restricted.
Leadership allows you to attract followers and cohorts.
The feat should only be taken by players who can lead and use recources in an intelligent way.
And should only be allowed by a DM that who can handle this feat in an intelligent way. (not a tool to make players angry etc)
etc.
Thanks ... I mentioned that I know how the mechanics work. What I'm saying is that I don't understand the need for it.
When I say "someone's interested in following the PC", I don't mean a "hireling". I mean a "cohort" for all intents and purposes. They fight the same cause. (which you refer to as "100% loyalty").
As for points 1, 3 (I don't even know what you're getting at here), 4, 5 - I don't see what any of these have to do with my point that I don't understand why the Leadership feat is necessary. I could do away with it completely and still have cohorts in my game. I don't think it fair to restrict characters without the feat from having cohorts.
As to ...
If you dont have this feat the DM could deny you such high quality underlings that follow every whim of yours.
Normal NPC's should never follow an pc blindly or lend him to much power for no reason, even more when the PC is a dumb fighting machine with 0 sozial skills.
What? No NPC, cohort or not, leadership feat or not, shoud *ever* follow a pc blindly. *never*. That's even outside of the bounds of the cohort granted by the leadership feat, as far as I understand it. I think it even refers to "the cohort should be played by the DM for a while unless the player will play him appropriately". You can't command the guy to stick his hand in the fire. He just won't do it.
I'm not suggesting that the Leadership feat is useless - what I'm saying is that you could do away with it in your game, still have cohorts, and have the exact same benefits. The only difference is that people who don't have this feat aren't restricted.