ciaran00
Explorer
Totally correct. DM's with alignment restrictions (A) often don't have a game with consequences built in, (B) have a world that is two-dimensional enough for the evil character to exploit, ie... simplistic rules of society etc are easier to exploit (esp. by players who build these characters for that very reason) than a whole mess of them like the real world would. I allow any alignment in parties (in Dark Sun it's almost idiotic to say... hey, no one can ever hope to become a Defiler Dragon, THE most developed advanced class in the setting), with the caveat: #1 point of the game is to have fun. If the other player(s) aren't having fun directly because of something YOU did (and I think that this feeling is legitimate) then I will either rip your character out of the game completely, or force you to change him (no matter what it takes) so that this doesn't occur. The other side of the coin for the DM is: (A) The DM is the one to create divisiveness... if the players are doing that on their own they're a party waiting to get killed and that's no fun for the DM. (B) Any DM loathes to run players separately, and if my players start doing this too much, again they will be forced to change.Gothmog said:IME, DMs who REQUIRE good characters are often poor DMs, just as you suspect wolfen. They have bought the cliche standard fantasy tropes hook, line, and sinker, and don't want to or are uncomfortable going outside the confines of what they know. They also tend to be plot-nazis, and have VERY one-dimensional worlds with extremely linear adventures that the PCs are herded through. Morality also tends to be extremely black and white, and very simplistic, with obvious cues as to what the DM expects the characters to do. BORING!!!
So you have to find a middle ground, is what I'm saying. You can't assume that the player will screw up but IF he does, you have to come down on him. It's not cheesy... it's within your power.
Edit: Also, in Dark Sun this problem is massively alleviated by character trees. If people come up with character concepts, they will also need concepts of their own that work with the other characters made. This way, we can play a spectrum of alignment flavours with like-minded characters.
ciaran
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