Same here... but only because the group had a lot of fire based spells. It moved, they shot... roper dead.BlackMoria said:Our group of 4 fourth level characters monkey-stomped the roper.
McBard said:Fifthly, I have to respectfully and strongly disagree with an above poster who suggested that you provide some "intelligent sword" to the party as a way of dropping hints, etc. Never, ever do this.
Yeah, I replaced the Roper with a small group of...Um...I think they're called Dark Mantles. They cast darkness and drop down over someones head to strangle them to death. Even that killed one of the party members. But that's okay...no-one liked that character anyway.Asmo said:Please reconsider NOT to include the Roper - the party I dm:ed - wich btw are seasoned players and good friends - somehow belived that a Roper was no match for four 4 lvl characters.. well obviously it was a TPK. It wasn´t even close. To bad - it was a great gang with lots of cool characters.
Asmo
Rel said:I ran this module for my group and it is noteworthy that the whole top level of the place is designed to come rushing at the party in waves over the course of several rounds. If your group sets up in a poor area to defend against these numbers, they're likely to get crushed. I also think that it is timed so that, just when things are getting pretty nasty and the party is running out of resources, Ulfe shows up.
stevelabny said:We're using the modules to re-teach me how to DM and them how to play before moving on to a homebrew campaign. So I'm trying to let the dice fall where they may. I'm worried that I'm being too critical of their play, but when I present the case to them of "what I think youve done wrong" they all agreed with me. So...
is learning from their mistakes the best way to teach them?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.