D&D 5E ForgedAnvil D&D 5E Character Generator


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Mergon

First Post
thanks for work put in, very cool.
question in custom tab is they way of adding more custom races and sub races beyond the 3.

Do what I do. 3 custom races, possible related backgrounds, deities, spells, and sub-classes per sheet then save them as a custom name.

I have 6-7 such sheets under names related to the custom material.

If you just want to change one part of the custom material, just use the Character Transfer Tool to make a new copy of one of the sheets with the material you want to use, then change what you want and save it.

Personally, the only part of the custom tab I'd liek to see extended would be custom spells; preferably to its own tab, and extended to 100 or so. :)
<hint, hint ForgedAnvil> :)
 


CaliVanus

First Post
Would it be possible to add a second inventory sheet? My character is a bit of a pack rat and is out of space. It would also be awesome if there was a place that lists the description/properties of our magic items. I really love the sheet.
 

flwad

Explorer
Would it be possible to add a second inventory sheet? My character is a bit of a pack rat and is out of space. It would also be awesome if there was a place that lists the description/properties of our magic items. I really love the sheet.

Reference some of my earlier posts. They include how to copy CSII and use it for a Bag of Holding or equivalent. If you carry everything without a BOH you can use my formula for the second sheet weight and place it on CSII to get your correct weight. I think you will need to add the sheet designation to the front of the data field for it to work.For the magic items, I add to the description with pertinent facts. This will still give you the Book weight but will allow you to use CSII. Otherwise the descriptions will run on for pages. The other option is the Additional Details area on Start.
 


tclayton

First Post
how do we add bonuses to skill like passive perception

Just to passive perception or to perception as well? If you are trying to adjust the perception skill (which would increase passive perception as well), on the Start tab in the 4. Skills section you can put an adjustment next to the Perception skill.
 

Iraelaemei

Explorer
I have been noticing that when the resilient feat is taken as an additional feat, the proficiency does not automatically appear, I have to override it. When take as a regular feat, or human variant feet, it works just fine.
 

johnsolo

Explorer
I have been noticing that when the resilient feat is taken as an additional feat, the proficiency does not automatically appear, I have to override it. When take as a regular feat, or human variant feet, it works just fine.

Read PHB165, under the Feats header: You can take each feat only once unless the feats description says otherwise. Resilient doesn't say you can take it more than once.
 

Iraelaemei

Explorer
Read PHB165, under the Feats header: You can take each feat only once unless the feats description says otherwise. Resilient doesn't say you can take it more than once.

That isn't my problem, my issue is within the character sheet, when the feat is selected as an additional feat, it doesn't automatically add the Proficiency.
 
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