D&D 5E ForgedAnvil D&D 5E Character Generator


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Yonner

Explorer
v1.05

Barbarian isn't getting Unarmored Defense (Con mod to AC when unarmored).
Monk isn't getting Unarmored Defense (at level 2 - Wis mod to AC when unarmored).

Just as a side note for when these are fixed, a multiclass Barbarian/Monk only gets the Unarmored Defense feature that is earned first. So a Barbarian 1 / Monk 2 would have UD of 10 + con mod + dex mod. Flip them around to Monk 2/ Barbarian 1 and the UD would be 10 + Wis mod + Dex mod. Go Monk, Barbarian, Monk and you get the Barbarian UD.
 

ForgedAnvil

Explorer
The draconic resilience for dragon bloodline sorcerer appears to work fine for hit points, however it doesn't raise the base AC to 13. Tested with Beta 1.04, observed from the armor part with 'none' selected as well as from the character sheet I Armor section.

Issue found and corrected in 1.05 BETA, Thanks
 

ForgedAnvil

Explorer
v1.05
Barbarian isn't getting Unarmored Defense (Con mod to AC when unarmored).
Monk isn't getting Unarmored Defense (at level 2 - Wis mod to AC when unarmored).
Just as a side note for when these are fixed, a multiclass Barbarian/Monk only gets the Unarmored Defense feature that is earned first. So a Barbarian 1 / Monk 2 would have UD of 10 + con mod + dex mod. Flip them around to Monk 2/ Barbarian 1 and the UD would be 10 + Wis mod + Dex mod. Go Monk, Barbarian, Monk and you get the Barbarian UD.


Issue found and corrected in BETA version 1.06.

I've chosen to use the highest value from all classes that receive an AC increase from class features. For example

DEX 16 (+3)
CON 14 (+2)
WIS 18 (+4)

If you are a Barbarian 2/Sorcerer Draconic Bloodline 2/Monk 2

No armor no shield

Barbarian = 10+Dex+Con = 15
Sorcerer = 13 + Dex = 16
Monk = 10 + Dex + Wis = 18

AC = 18 (Monk)

Wielding a shield (assuming proficiency) and no armor:
Barbarian = 10+Dex+Con +2 = 17
Sorcerer = 13 + Dex + 2 = 18
Monk = 10 + Dex = 13

AC = 18 (Sorcerer)

If there is more detail on this topic, that would be great to read.
 
Last edited:



Micco

First Post
Nice sheet! Thanks:)

Any chance you could take the gods list outside the protected sheets? We don't play in an official WOTC world, so the list of gods is different.
 

ForgedAnvil

Explorer
Nice sheet! Thanks:)

Any chance you could take the gods list outside the protected sheets? We don't play in an official WOTC world, so the list of gods is different.

Many fields are user definable (to an extent). For example typing the name of a custom Deity is accepted and will be shown on the Character Sheet, however no detail will show on the Start worksheet regarding, domains, symbol etc. The list will stay for easy reference and selection.
 


Jeff Moulton

First Post
Are you planning on adding the EE races (Deep Gnome, Genasi, Goliath) to the sheet? Will it be in time of the start of the new AL season? (no pressure.... :) )
 



00arak00

First Post
I noticed that warlock pact of tome does not increase cantrips.
Granted it is tied to the item but could be nice to have them listed.
 

ForgedAnvil

Explorer
I noticed that warlock pact of tome does not increase cantrips.
Granted it is tied to the item but could be nice to have them listed.

Pact of the Tome will list 3 additional cantrips in 1.07 BETA, however you will need to type the name of the cantrip that is not in the Warlock cantrip list
 

docalien

First Post
I'm still not seeing the Unarmored Defense bonus using the 1.06 BETA. My AC is showing as 14 (10 + 4 dex), when it should be showing as 17 (10 + 4 dex + 3 wis). Is there something I have to select to "activate" this? I had Armor and Shield set as "none" (UD requires that you have neither).

Also, are there plans to add in the Ki skills (Flurry of Blows, Patient Defense, Step of the Wind) and possibly a tracker of sorts to show how much Ki you have left?
 

ForgedAnvil

Explorer
I'm still not seeing the Unarmored Defense bonus using the 1.06 BETA. My AC is showing as 14 (10 + 4 dex), when it should be showing as 17 (10 + 4 dex + 3 wis). Is there something I have to select to "activate" this? I had Armor and Shield set as "none" (UD requires that you have neither).

Also, are there plans to add in the Ki skills (Flurry of Blows, Patient Defense, Step of the Wind) and possibly a tracker of sorts to show how much Ki you have left?

Issue found for Unarmored Defense, corrected for 1.07 BETA. Added Ki skills but no tracker at the moment (only shown in Class features list)
 


I may just be missing it, but is there a way to select subraces on the generator? I'm trying to make a Mountain Dwarf.

Edit: Nevermind, I found it. The field just doesn't have a yellow highlight. :)
 

ForgedAnvil

Explorer
[MAP][/MAP]
I may just be missing it, but is there a way to select subraces on the generator? I'm trying to make a Mountain Dwarf.

Edit: Nevermind, I found it. The field just doesn't have a yellow highlight. :)

The yellow highlight should appear once you've selected a race that has subraces (tested on Excel 2013). Did it work this way?
 

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