tkstargazer
Explorer
Funny thing is, it worked with 2.00.
Forged and Gazer
There is some sort of error doing a triple class. If you keep your 9th lvl sorcerer and change your rogue class to something other than thief, your spells will show up on CSIII, but this time there are numbers next to their names instead of the ##. The same thing happens on the Spellcasting page.
The numbers also show up if you multi-class with multiple spellcasters classes or a class that has a spellcaster subclass.
So, if you multi-class with 2 spellcaster classes or subclasses the numbers next to the spells will show up. If you triple class with the two spellcaster classes/subclasses & the Thief subclass the ## will show up next to the spells and the spells will not show up on CSIII and will not fully populate the Character Summary Tab.
I don't know what the numbers mean.
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ForgedAnvil
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Download the community FAQ here >>ForgedAnvil’s D&D 5E Character Generator v2.00 FAQ / Instructions for Use. Thanks to flwad
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Fixed for v2.25
I changed it for the following spells. Please advise if I missed any.
Aura of Vitality
Cure Wounds
Goodberry
Heal
Healing Word
Mass Cure Wounds
Mass Heal
Mass Healing Word
Regenerate
Vampiric Touch
Fixed in v2.25
Devil's Tongue Spell changed from Darkness to Entral in v 2.25
Added fixed backpack weight field to v2.25
Hi again FA! I just downloaded 2.25, doing a 1st level Rogue and not getting a Sub-class Archtype. No option to input it. Can see it in a 2.00 Beta 10 release I have sitting around. Am I just missing something?
Forged, FYI, It looks like these fixes didn't merge into the final version. I'm sure its something I messed up on my end...
I downloaded 2.25, imported my warlock / rogue / sorcerer, and found #N/A in spells again.
Rogue Archetype is chosen at level 3