One other point that may be made is: FA's CS is fully usable only with Excel 2013 or later (or is it 2010?).
Is there any way to add custom feats to the character generator, like you can with races, backgrounds, spells, etc.?
I know Forged Anvil is now a thing of the past but I was wonder if it would be possible to publish a blank fill able FA charter sheet (blue bars) with no content. I prefer the layout and the design of this FA sheet over everything else I have seen so far.
v2.28 BETA 6 RC
I created a Lightfoot Halfling Warlock (Hexblade) and there were a couple of issues that sprang out at me.
1. Though a Hexblade is profient with Medium Armor, a Shield and Martial Weapons, and though selecting Medium Armor (Chain Shirt and Half Plate were tested) and a Shield work as intended, selecting a Longsword was flagged as Not Profient.
2. A warlock gets 2 cantrips at 1st level, but the first slot dropdown selection is "Select..." and that counts as a selected cantrip.
Giant Spider in the Wildshape page gives the wrong attack bonus for it's bite attack. It gives a +1 and should be a +5.
Actually this happens (miscalculates the attack bonus) for all wild shape beasts as far as I can tell. v2.28 BETA 6 RC.
I interpret this to mean that a druid isn't proficient in a claw attack so they use the beast stat block instead."druid uses the bonus in the beast's stat block for any proficiency the druid lacks."
is it possible to add the blood hunter in the sheet?
Bug report, v2.28 BETA 6 RC
Some or all of these may have been fixed already in a new build, and I am certain that some (or all have been reported already), but these are things that I have been noticing.
* Warlock's Invocation Devil's Sight: says 150ft when it should be 120ft
* Hexblade's have proficiency with all martial weapons, but generator shows 'not proficient'.
* A blank character is showing space for 2 cantrips, instead of none, and the first one is "Select…".
* Many creatures attack bonuses are incorrect.
* If not using variant encumbrace, encumbrance is not tracked at all.
* If a weapon's ability mod is less than 0, the weapon does not recognize that. For example, a dagger with a dexterity and strength of 8 (-1) shows 1d4 instead of 1d4-1. Same for attack bonus.
* A number of class feature selections, such as for Battlemaster's maneuver's, show 0 instead of a description of the maneuver.
* when select a fighting style (defense, in this case), Other Armor shows an unrelated Feat instead. The boost to AC (in this case) is applied on CSI.
It's been quite a while since 2.28 BETA6 RC was released, and I have seen mention of a BETA7 but that has been a while now. Any further news to share?
Just one note so far; For the Kensai feature Way of the Brush should be proficiency in calligrapher's supplies OR painter's supplies, not both
Please elaborate further on this. I don't believe this is incorrect. Please provide a source with your elaboration.
Per Jeremy Crawford tweet on 1/22/15 (its on my phone and I'm typing on pc so no link),
I interpret this to mean that a druid isn't proficient in a claw attack so they use the beast stat block instead.
Is there any way to add custom feats to the character generator, like you can with races, backgrounds, spells, etc.?
I see. But I think there is still a calculation error - perhaps subtracting the proficiency bonus instead of not adding it.
For example, if a druid shapechanges into a dire wolf (whose normal bite attack would be at +5), the druid's bite attack should be +3 (modified for STR score only, no proficiency). The sheet calculates it as +1.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.