Elves
Dark Elf
   
  Racial Traits
   
  Average Height: 5'4" - 6'0"
  Average Weight: 130 – 170
  Ability scores: +2 Charisma, +2 Dexterity
  Size: Medium
  Speed: 6 squares. 
  Vision: Darkvision
  Languages: Common, Elven
  Skill Bonuses: +2 Intimidate, +2 Stealth.
  Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
  Lolthtouched: Once per encounter, you can use either the cloud of darkness or darkfire power.
  Trance (Drow): Rather than sleep, drow enter a meditative state known as trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.
   
  
Racial Powers
   
  Cloud of Darkness
   
  A cloud of darkness obscures you, but your vision pierces it.
  Encounter
  Minor Action
  Close burst 1
  Effect: This power creates a cloud of darkness that remains in place until the end of your next turn. The cloud blocks line of sight for all creatures except you. Any creature except you entirely within the cloud is blinded.
   
  
Darkfire
  A flickering halo of purple light surrounds the target, making it easier to hit.
  Encounter 
		
		
	
	
 Radiant
  Minor Action
  Ranged 10
  Target: One creature
  Attack: Intelligence +4 vs. Reflex, Wisdom +4 vs. Reflex, or Charisma +4 vs. Reflex
  Increase to +6 bonus at 11th level and +8 bonus at 21st level.
  Hit: Until the end of your next turn, all attacks against the target have combat advantage, and the target cannot benefit from invisibility or concealment.
  Special: When you create your character, choose Intelligence, Wisdom, or Charisma as the ability score you use when making attack rolls with this power. This choice remains throughout your character’s life and does not change the power’s other effects.
   
  
Fey’ri
   
  Ability scores: +2 Intelligence, +2 Charisma
  Size: Medium
  Speed: 6 squares
  Vision: Darkvision
   
  Languages: Abyssal, Elven
  Skill Bonuses: +2 Bluff, +2 Insight.
  Change Shape: You can use change shape as an at-will power.
   
  
Racial Powers
   
  Change Shape
  You alter your form to look like some other humanoid.
  At-Will 
 Polymorph
  Minor Action
  Personal
  Effect: You can alter your physical form to take on the appearance of any Medium humanoid, including a unique individual.
   
  
Moon Elf
   
  Racial Traits
   
  Average Height: 5' 4" - 6'0"
  Average Weight: 130 – 170
  Ability scores: +2 Dexterity, +2 Charisma
  Size: Medium
  Speed: 6 squares.
  Vision: Low-Light
  Languages: Common, Elven
  Skill Bonuses: +2 Diplomacy, +2 Perception.
  Elven Accuracy: You can use elven accuracy as an encounter power.
  Elven Weapon Proficiency: You gain proficiency with the longbow and the shortbow.
  Fey Origin: Your ancestors were native to the Realm of Faerie, so you are considered a fey creature for the purpose of effects that relate to creature origin.
  Group Awareness: You grant non-elf allies within 5 squares of you a +1 racial bonus to Perception checks.
  Wild Step: You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares).
   
  
Racial Powers
   
  Elven Accuracy
  With an instant of focus, you take careful aim at your foe and strike with the legendary accuracy of the elves.
  Encounter
  Free Action
  Personal
  Effect: Reroll an attack roll. Use the second roll, even if it’s lower.
   
  
Star Elf
   
  Eladrin
   
  
Sun Elf
   
   
   
  Wild Elf
 
  Racial Traits
   
  Average Height: 5' 4" - 6'0"
  Average Weight: 130 – 170
  Ability scores: +2 Dexterity, +2 Wisdom
  Size: Medium
  Speed: 7 squares.
  Vision: Low-Light
  Languages: Common, Elven
  Skill Bonuses: +2 Nature, +2 Perception.
  Elven Accuracy: You can use elven accuracy as an encounter power.
  Elven Weapon Proficiency: You gain proficiency with the longbow and the shortbow.
  Fey Origin: Your ancestors were native to the Realm of Faerie, so you are considered a fey creature for the purpose of effects that relate to creature origin.
  Group Awareness: You grant non-elf allies within 5 squares of you a +1 racial bonus to Perception checks.
  Wild Step: You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares).
   
  
Racial Powers
   
  Elven Accuracy
   
  With an instant of focus, you take careful aim at your foe and strike with the legendary accuracy of the elves.
  Encounter
  Free Action
  Personal
  Effect: Reroll an attack roll. Use the second roll, even if it’s lower.
   
   
   
  
Wood Elf
 
  Racial Traits
   
  Average Height: 5' 4" - 6'0"
  Average Weight: 130 – 170
  Ability scores: +2 Strength, +2 Dexterity
Size: Medium
  Speed: 7 squares.
  Vision: Low-Light
  Languages: Common, Elven
  Skill Bonuses: +2 Nature, +2 Perception.
  Elven Accuracy: You can use elven accuracy as an encounter power.
  Elven Weapon Proficiency: You gain proficiency with the longbow and the shortbow.
  Fey Origin: Your ancestors were native to the Realm of Faerie, so you are considered a fey creature for the purpose of effects that relate to creature origin.
  Group Awareness: You grant non-elf allies within 5 squares of you a +1 racial bonus to Perception checks.
  Wild Step: You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares).
   
  
Racial Powers
   
  Elven Accuracy
   
  With an instant of focus, you take careful aim at your foe and strike with the legendary accuracy of the elves.
  Encounter
  Free Action
  Personal
  Effect: Reroll an attack roll. Use the second roll, even if it’s lower.