Forgotten Realms Campaign- the Stonelands (Full)

OK, so I have the following:

???- Fighter 2 by Ranger Rick
Parneshan- Wizard 2 by Ringmereth
Jareth- Cleric 2 (Helm) by Hellspont
Draik- Rogue 1/Sorceror 1 by Darik

Rick, I got your PC but don't yet have a name for him; also, please take off
the Rope/Climbing and magic longbow and alter your gear/money accordingly,
I'm just starting off with mundane items.

Ghostcat, I'm still open to the idea of a ranger in this party, it will be
very helpful where you're going. E-mail me at veazeyae@gmail.com if
you're still interested in playing.
 

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Darik said:
Well you allow us to have any type of a mount? like a horse or something?

You can initially, or wait to do it after the beginning of play- chances
are I'll start in Arabel, which is a large city. You should be able to
find mounts there or at Castle Crag, which is on the way to the
Stonelands.
 



House Rules

A few guidelines for the game:

1. I'll start a thread in the "Playing the Game" section titled
"Stonelands-Chapter 1." I'm writing the introduction now while
at work.

2. I'll roll dice, it's just easier that way. Just declare what
you want your PC to do in a given situation, and I'll adjucate
in my next post. I'll do my best not to constantly explain
a tube of dice to my co-workers. I'll set up a situation
and prompt you all with initiative order, etc. If I forget to
do something, and believe me, I will, just let me know.

3. I'll post 2-3 times per week, or will let you all know in
the "Talking the talk" area or the game thread that there will
be a delay. I have a crazy work schedule, so that will
happen occasionally. I'll even tell you when I expect to post
next so that you'll know the latest to get a response in.

4. If I don't hear anything by the next time I post, I'll
have your character do an action, or do nothing. I'll be
reasonable, but you don't want me to post for you. I don't
love your PC's as much as you do. :p

5. Have fun! If there are any problems or questions, let
me know, I'll do my best to resolve things.
 

I am still interested and my character is now complete.

Name: Carik
Race: Human
Age: 16
Description: Male, 5' 6" tall, 140 lbs
Region of Origin: Eastern Heartlands
Languages: Common
Alignment: Chaotic Good

STR: 12 / +1
DEX: 16 / +3
CON: 14 / +2
INT: 12 / +1
WIS: 14 / +2
CHA: 10 / 0

Class: Ranger
Level: 2
XP: 1,000
Hit Points: 22 (10+2 [max] 1st level; 8+2 2nd level)
Armor Class: 16 (15 + Dex + MW Leather Armor)
Touch AC: 13
Flat-Footed AC: 12

Saves: Fort +5, Reflex +6, Will +2
Initiative: +3
Speed: 30 feet

BAB/Grapple: +2/+3
Weapons:
Short sword (+3; 1d4+1; 1d6+1; 19-20/x2)
Composite Longbow (+4; 1d6; 1d8; x3)

Skills (Total + Ranks + Ability Mod):
Craft (Armor smithing) 7 4.0 1
Heal 7 4.0 2
Hide 8 5.0 3
Knowledge (Nature) 5 4.0 1
Listen 7 5.0 2
Move Silently 8 5.0 3
Profession (Hunt) 5 3.0 2
Spot 6 5.0 2
Survival 7 5.0 2

Feats:
(Human Bonus) Weapon Finesse (Sword (Short))
(1st Level) Weapon Focus (Longbow (Composite))
(2nd Level) Point Blank Shot

Class Abilities:
Track
favored enemy (Humanoid (Goblinoid)) +1
Combat Style (archery)


Inventory:
Quiver + 20 Arrows 1gp 1 3lbs
Leather (Masterwork) 160gp 1 15lbs
Sword (Short) 10gp 1 3lbs
Longbow (Composite/Masterwork) 400gp 1 3lbs.
Leather Backpack 2gp 1 2lbs
Caltraps 2gp 2 2lbs
Explorer's Outfit 3gp 1 4lbs
Fish Hook**
Healer’s Kit 50gp 1 1lbs
Sewing kit**
Waterskin, full 1gp 1 4lbs
Whetstone** 1 1lbs
Winter Blanket** 1 3lbs
Skinning Knife**
16pp 11gp 1lbs

Total Encumbrance: 42lbs.
** I have allowed 2GP for these items

Horse,light 75gp
Riding Saddle 10gp
Saddlebags 4gp
Fletcher's Tools 5gp
7 days Trail Rations 4gp
Bedroll**

This will remain with the horse.

Description

A short wiry man wearing a dark green fur cloak under which you catch a leather armor. On his back he carries a long bow. Carik has the sun darkened face of someone who spent a lot of time outdoors. This is framed by close-cropped dark brown hair and a stubble covered jaw. However, its most remarkable feature were piercing blue eye, which seems to look right to your core.

Background

Carik is the only child of Dorm, a hunter and his wife Kara, a druidess. With both parents being nature type, it is not surprising that they lived well away from any other people. Things progressed fairly quietly until Carik was 5. Dorm was away hunting and Kara was looking after Carik when the Hobgoblin attacked. Now normally you can't attack even a mid-level druidess without suffering casualties. Unfortunately, Kara was hampered by having to hide Carik. The outcome was that Kara was killed but Carik survived.

Left to bring up a young child on his own, Dorm took the only course left open to him. They abandoned the cabin that was the only home that Carik had known and lived rough, traveling over much of the Eastern Heartlands. During the next ten years, Carik received an extensive education of nature and survival in the wild. That is not to say that Carik had no contact with "civilisation", just that such contact was limited and he came to view this so called civilisation yet as another kind of wilderness.

After about ten year of traveling with his son, Dorm succumbed to a virulent disease that took his life.
 
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