Forgotten Realms "Canon Lawyers"

I want to touch on this again...before I Knew she was a chosen (heck before I new it was a she) I assumed these two could take out the ruler easily...at 14th level she is a druid 14, he is a rogue X, Shadow dancer Y, Assasin Z (I would need to take some time to reporduce that character...and there way of being evil assasins was for him to sneak in, her to come in as a bird, wait for the person to be alone, she codzilla the person for 3 rounds, and if (Normaly a big if) the enemy was still up they got hit by his death attack....

now as in any other setting I assumes that would sucseed as an assasination attempt...but you assume any assassination would fail...why???


Edit: Ok, so I stole my roomates FR CG 3.5 to look up Lady Alustriel...and she is a CR28 chosen wizard/sorcer so if anything I just proved my point...by running a game with only the book I looked up the city and it said nothing about her being chosen or uber epic...it was only when my roommate told me to look her up int he index I found the stats (about 100 pages after the city)...

SO anyone here not see a problem? anyone?

How do PCs take out powerful villains? With a solid strategy, and abilities/spells/allies/items that work on synergy, i.e. everything works like a well-oiled machine. If you want to see how the Mighty Chosen may be laid low, I recommend reading 'Silverfall'; it deals (among other themes) with a Realmswide conspiracy that also involves some low-level, crafty merchants among the "top tier" (plus a number of memorable scenes and er, how to say it... quite eccentric villains). One of those merchants is a particularly nasty as a villain; not because he's a high-level character, but because he's downright *nasty*, unscrupulous and has money to spend. And that's an important point, too -- those two 14th level NPCs would probably have enough resources that with a cunning plan and patience to spring their ambush on just the right moment they might succeed... just as a couple of 14th level villains might, with luck and the right resources, catch a 28th level PC by surprise.
 

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I think what needed to happen was a great encyclopedia of the Realms, released in both hardbound and electronic editions. Unifying much of the lore would be a great help to GMs and having a single source would be amazing. As it is, if one wants to run a cannon-heavy game, one has to use the Forgotten Realms Candlekeep Index quite a bit to find all the references to a particular person or place. There are a great many details that reside within 1st and 2nd edition FR books. Prior to WotC removing their old PDFs, it was a lot easier to suggest purchasing these books for cheap and checking them when need be.

As for myself, I'm a Forgotten Realms GM and I believe strongly in using as much cannon as I can manage. I tend to agree with those that prefer to either go all-in with a pre-existing setting or you go all-in with their own setting. I believe that my players would like their PCs to reside in the Forgotten Realms as they understand it from source books and popular fiction, but your players may differ. They may not mind either way, and ultimately this is about the implied contract between a GM and his players, rather than the "correct" way to run an FR game.
 


Just a bit of what I've done

I have come across a couple of the cannon lawyers mentioned and really basically made a rumors table in my mind. Kind of the take it with a grain of salt saying. During 3.0 I had really begun to like Forgotten Realms and started collecting everything I could get my hands on to learn more about what the world was about from 2.0 and going into 3.5. I started a campaign that lasted for years. Some of my players had known more about FR than I did in certain areas still and as they brought forth information that they wanted to use I allowed what fit best and supported the over all story of the game. I used certain places in the realms (more than say main cities like Waterdeep) to keep the feeling of being in the realms. At times I would bring in names of main characters to give a bit of icing, in fact the characters met one or two during the game. When a part of the FR wasn't quite flushed out I would create around the basis given and sometimes it would get created as the characters were going through it. I enjoyed looking up as much information in the books and the internet to best put together a great scene/adventure. I stuck to the time line as best as I knew how unless there was 2nd edition info I wanted to put in for the fun of the game or went along best with my over all story. When big events happened in FR through novels or source books we did our best to adapt it into our FR world.
Though I have yet to attempt a campaign in 4e, I see the benefits of the reset and I'm a little torn with the history being even farther in the past.
 

I noticed that you skipped over my suggestion to tell the players that in your version she wasn't who she appeared to be in others.

Or ask the players why they'd know anything about the character through their characters in the first place.

But the FRCS, if we're talking about the third edition book, has her stats on page 276. It also notes under the city description that the new ruler is like W 18.

Note, neither of those things matters as much as the GM making the Realms his, and making the players the heroes.


The FRCG has about 1/4 of a page on the city, maybe 4 or 5 paragraphs...


It said the second part, not the first. Inorder to find the first I had to have a player tell me to look her up int he index, then I found her stats about 100 pages later...


woa...I didn't destroy the city, I just made it a little darker and more black on the black/grey/white scale...




I READ THE MAIN BOOK... how many books do I need to read? I guess every singe source, or there is someplace I don't know...oh wait proveing my points...




then why is it that out of everyone that has these problems, 7 out of 10 are in the realms??? Again, I have run many settings fromt he main book. Why do I need MORE for this one...





I have the consquances...I am the DM I make them up. In this case it would be a small problem in the north, but a large problem in this one city. A problem for the PCs to solve...maybe overthrow these two new guys and replace them with another good aligned ruler. However I can see already no one wants to play in the setting...




It wasn't a change...it was i know nothing past the little bit in the main book. SO I created a plot. IN any other setting that would be fine...not in FR. Heaven forbid anything was changed...
 

well hello you meet me now...I read the books I owned...

funny, no one tells me that in any other setting...

In 2e I ran realms, darksun, birthright, ravenloft...and red steel Only one of those worlds was the base book not enough...guess witch...

No, you’re not one of the guys who don’t do their homework, if you’ve read the books you own. See below on what I wrote of reading the accessories you own. And, you can find a lot of FR-related information online, for example in FR Wiki.

Ok first I think I was wrong about silvery moon, but I know nothing of this lady alustriel... Wow I guess I was REALLY wrong she is a chosen..really how many rulers are chosen? Symbol, black staff, this chick...
There has been quite a many Chosen of Mystra over the years (and other deities have Chosen as well, e.g. Fzoul Chembryl as the Chosen of Bane in FRCS)…including the Seven Sisters.

Once again I read the campaing guide for 3e, some of the pocket novels, and part of spell Fire...I also have skimmed a few other suplments...how much "Research" must I do to be able to run this game?????


Well, if you’re going to run a campaign in Cormyr, I’d probably expect you to read ‘Cormyr’-accessory and ‘Volo’s Guide to Cormyr’ as well. And if you’re running a Waterdeep campaign, I’d suggest reading at least the ‘City of Splendors’ boxed set. If you’re running your game in Silverymoon, ‘Volo’s guide to the North’ and ‘Savage Frontier’ would be good sources (and Lady Alustriel is detailed in 3E FRCS, by the way). If you don’t own the books, *then* it’s another matter; I don’t expect the DM to invest heavily (financially) in every campaign, i.e. order 1E/2E stuff via Amazon or eBay just to run it according to the canon. However, if you *do* own the books, I’d expect you to read the sources you have on Silverymoon or Cormyr or wherever you want to place your campaign in.

wow the eltiest is strong in this arguement...I do spend time world building, notice you don't care WHY I changed it though...so let me now tell you some more...

The eberon game these two character were from was an evil game, and there main goal was to take over a big city, then settle down there and rule. I figured I could use them as a quick plot thread to introduce a plot about 'retuerning justice tot he city'...how ever like many canon lawyers you don't care becuse I made a change to your setting...


Um, what? I think I did explain that I don’t care about DM/campaign-specific changes, *if* they’re logical and/or explained in-game as well; if a DM would, however, implement the Eberron pantheon into his FR campaign and drop Greyhawk City into the middle of the Western Heartlands just because he can, I’d probably have a problem with that. Just as I’m sure Eberron fans would have a problem if in my campaign I’d replace Karrnath’s (sp?) ruler with a mid-level paladin NPC called Fritz van Uberwalder and swap Sharn with Suzail from FR (and unless I’m wrong, Karrnath’s ruler is a pretty high-level undead NPC who, as many Eberron fans would likely point out, could not be killed by a mid-level solo paladin).

Although I love details and using as much as lore as possible, I don’t adhere slavishly to canon, if I think changing or ignoring something benefits the campaign. As for my comment about worldbuilding… did you realize that it wasn’t a jab at you? It was simply a personal opinion that I don’t waste my time in campaigns in which the DM rewrites everything just because he feel reading the books [he owns] is too much work.
can someone please tell me why the main book of the setting is not enough???

You can run a campaign with a single book, but using a detailed setting with experienced players might not be a good idea if the DM is new to the setting. And this applies to Dragonlance, Eberron, Dark Sun and any other setting you choose to name just as well as it does to FR. As I’ve said, I could just pick up ECS and run an Eberron campaign on basis of that… however, I’m fairly sure that many Eberron experts would point out that I shouldn’t run a campaign in Stormreach or adventures in Argonessen without proper sourcebooks and maps. I *could* say that it’s my Eberron campaign… but then again, so you could with FR, too. Also, many regions in FR haven't received much attention since the Grey Boxed Set anyway, so it would be way easier to set a campaign in one of these areas if you feel your players know more about the "popular" areas than you do.

And this also depends on the players, too... I've run games for people who were not into details or taking notes, and I remember a few times when such players told me to skip descriptions and details and get to rolling initiative. On the other hand, my own regular players favor social interaction, history, details and intrigue over combat, and everyone takes notes about everything.
the problem is if you have a person who is heavyly invested in the setting like Primal seams to be, they don't like change...

Change for change’s sake and/or ignoring published material or replacing it with something else because you don’t like to read accessories you own is bad in my books. I'm okay with changes that are internally consistent and logical (i.e. there's a plausible reason, and it doesn't "break" any "rules" of the setting), especially if you're changing something because you feel it's going to benefit everyone.


I did finaly give up on published setting in 3.5...infact I said when 4e was announced I would not only not buy said setting, but nothing from them would be used. Then I herd about the 100 jump/fix to ferun, and the swordmage. I love BOTH setting relased so far, and wonder why the realms was allowed to become so boged down to beging with...

Because for many fans that level of details was the lure and “meat” of the setting?
 



No, you’re not one of the guys who don’t do their homework, if you’ve read the books you own. See below on what I wrote of reading the accessories you own. And, you can find a lot of FR-related information online, for example in FR Wiki.
I just don't own that many FR books...

(and Lady Alustriel is detailed in 3E FRCS, by the way).
about 100 pages after the city...no refrence to those stats...I only knew becuse one of my friends told me to look at the index...



Um, what? I think I did explain that I don’t care about DM/campaign-specific changes, *if* they’re logical and/or explained in-game as well;
but it is illogical that these two bad guys killed her???


if a DM would, however, implement the Eberron pantheon into his FR campaign and drop Greyhawk City into the middle of the Western Heartlands just because he can, I’d probably have a problem with that.
that is not what I did

It was simply a personal opinion that I don’t waste my time in campaigns in which the DM rewrites everything just because he feel reading the books [he owns] is too much work.
what about one that just owns less books...

You can run a campaign with a single book, but using a detailed setting with experienced players might not be a good idea if the DM is new to the setting. And this applies to Dragonlance, Eberron, Dark Sun and any other setting you choose to name just as well as it does to FR.
but the thing is most people don't run into these problems in any other setting...



A setting should not have expectations so strong that a DM could end up ridiculed or harrassed by his players for getting the setting "wrong".

QFT
 

A setting should not have expectations so strong that a DM could end up ridiculed or harrassed by his players for getting the setting "wrong".

Guess you won't be doing any historical games then. But honestly, I think either your standards are too high, or you haven't met the players I have. In my experience, players can be quite nit-picky, and unless your game has no connection to reality, something can always trip you up.

Of course, I might just say that if your players are ridiculing or harassing you, then you have a problem that's not related to the setting. It's related to the interaction between the DM and player, and should be addressed on that basis instead. Especially since players can have concerns about their expectations that don't amount to ridicule or harassment.
 


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