Forgotten Realms Player Guide

D&D (2024) Forgotten Realms Player Guide

Yes we do. Since a lot of us don't buy adventures, the material printed in them doesn't count towards being part of a campaign guide. This will be the first time getting that information for a lot of people.
I think Baldur's Gate and Icewind Dale would be good to cover, because, other than the Dalelands, those have been the main focus of a lot of the computer games people may be familiar with.

I grew up with the SSI Gold Box games, so most of my knowledge still is largely Dalelands/Cormyr focused. It's really only because of the later SSI games as well as Icewind Dale that I know anything much about the Savage Frontier or the North, outside of Waterdeep.
 

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I'm reminded of the Old Grey Box, and I'm pretty sure Ed's intention was to never develop Sembia officially. I know things change, but just a random historical fact that areas were carved out specifically for DMs to develop on their own.

Okay - went and grabbed my book. DM's sourcebook to the Realms, pg 6.:
"Certain areas of each of the enlarged maps of the Forgotten Realms will contain areas that will not have future adventures, modules, or sourcebooks set in them, and are left solely for use by the DM for development without fear of some later product invalidating that portion of his campaign.

"In the initial boxed set, those areas are:
The Serpent Hills (east of the High Moor)
The Wood of Sharp Teeth
The Desertedge Mountains (outside the Dales), and
The Nation of Sembia."
This isn't really a criticism of that decision, but I've never personally believed that. As a DM, nothing printed later can ever invalidate anything that I do as I can modify the later product to fit my version.
 


As much as I love Baldur's Gate and Icewind Dale, we had excelent guides for both in BGDiA and RotF, I ran an entire campaign from level 1 to 7 using only the Baldur's gazetteer. I wish they published something about Neverwinter instead.
Yeah, there's no city I've spent more time in, both as a player and DM. Thankfully there's at least the Neverwinter Campaign Setting book for 4e to pull from.
 

Thinking about it they will likely want at least 100 pages or more for the General Overview of Faerun and Beyond chapter, perferably 150+ which they have to have otherwise why call it Forgotten Realms Setting Guide if you plan on ignoring 95% of Faerun, in favour of just doing 5 regions.
The 3e FRCS only had 133 pages in its geography chapter, which also included quick overviews of areas beyond Faerûn, as well as Realmspace. The Dalalands took up 24 pages in that chapter, but they won't need as much in the general geography chapter since they'll have their own in depth section elsewhere. So I'm thinking nearer 100 pages would be more likely.
 



The 3e FRCS only had 133 pages in its geography chapter, which also included quick overviews of areas beyond Faerûn, as well as Realmspace. The Dalalands took up 24 pages in that chapter, but they won't need as much in the general geography chapter since they'll have their own in depth section elsewhere. So I'm thinking nearer 100 pages would be more likely.
It pains me, but I think I'm selling my copy.... As much as I read it, I don't actively use it, and I'm trying to downsize.... But I looked at it after this announcement, and I agree with you here.
 


As much as I love Baldur's Gate and Icewind Dale, we had excelent guides for both in BGDiA and RotF, I ran an entire campaign from level 1 to 7 using only the Baldur's gazetteer. I wish they published something about Neverwinter instead.
Id rather they do not! I love having Neverwinter as a ruined occupied city in full reconstruction mode, on the verge of a civil war between the occupying forces and the rebels looking to put a real Alagondar king on the throne.

I fear it would just become yet another fairly stable huge city on the Coast instead of the chaotic cityscape described in the 4e manual.
 

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