I found this old quote from a reply by Ed Greenwood back in 2007. I hope it's of some use to the discussion.
Well that answers that question: Souls always do this, unless they dont (as per DMs table rules).
I found this old quote from a reply by Ed Greenwood back in 2007. I hope it's of some use to the discussion.
In the Realms, the souls of the departed arrive at the Fugue.
The souls are routed to the Fugue, not directly to Kelemvor.
Absent Kelemvor, a soul not destined to be claimed by a Realms deity would linger there until another deity assumed the role of judge of the dead.
There are those in the realms who reject the power of these self-claimed "deities," or choose to follow none of these gods as their own. The failure of the sky to fall upon the heads of these individuals indicates this is as good a course as pledging one's allegiance to a faith or deity.
...
Player Characters are not limited to professing a belief in any particular Power, or offering worship to any of them (except clerics, which draw their powers from such veneration).
Disturbingly well put.
I personally like the idea of the good gods rising up against Ao, because he's always seemed like a jerk to me. Maybe there is a campaign idea in that...
OK, I can accept that for most arguments. Fair enough. However, it seems pretty apparent that he chose to use the whole "Planescape" arrangement with the single exception of how souls are handled in the afterlife.
And since there doesn't appear to be an in-game or in-story explanation for why Forgotten Realms differs from other campaign settings (most notably Greyhawk), wouldn't the most reasonable assumption be that the Forgotten Realms was modified out-of-story at the design level?
MG.0 said:That said, looking at the Fugue plane of the Realms can be interpreted in a couple ways - Either it is the result of Kelemvor's divine influence, presumably with the tacit approval of the rest of the pantheon, or it is a natural destination of the Realms' souls due perhaps to planar connections and influence, similar to how souls of Athas are sent to the Gray. I've not read a lot of the FR material to know if either of these interpretations is actually specified.
The Time of Troubles. The are even some modules to go along with it. https://en.wikipedia.org/wiki/Time_of_Troubles_(Forgotten_Realms)
This is also when my group stopped implementing Realm's lore in our game. The transition to 2e was, in my opinion, ludicrous.
As I understand it, the Fugue Plane is not present in Ed Greenwood's home Realms campaign.* Does anyone know when the Fugue Plane even made its debut? Was it pre-3e?
You can lead a horse to water...Well that answers that question: Souls always do this, unless they don't (as per DMs table rules).
It's interesting to me how much a player's opposition to world-shaking setting changes seems to depend on when they were initially exposed to the setting. In my case, for instance, my first two FR products were the grey box and the (rather limited in content) 2e Forgotten Realms Adventures hardback. And the Time of Troubles was actually in process when I was being introduced to the games, through the Forgotten Realms and AD&D comic lines. So the Time of Troubles is acceptable to me and part of the Realms because it more or less exactly coincides with my introduction. If I had gotten into the grey box significantly before any of that happened, I quite likely wouldn't have accepted it.
I wonder how far that carries forward to players introduced at other times.
It does. If a person was living their life following or fairly closing following what a Deities tenets are. Then that god claims them in the Fugue Plane. Even if they never actually worshiped that god as long as they did not go out of their way to reject that one. You also don't need to pick a patron god. If a normal farmer in the realms normally pays respect to multiple gods, but follows the tenets of one more then the others or holds more respect for a certain one. Then they would be claimed by that one in the end.
Faithless are those who reject the deities, while False are those who who picked a patron god then intentionally betrayed them. (The false are not bound to the wall but are punished depending on the severity of their crime.)
The unstated presumption here is that the Fugue Plane is not a creation of the gods, but that it is a simple physical feature of the Realms due to...some other unstated reason.
But FR history would dispute this. Ao is credited with creating the physical space of the realms - the "universe" in 3e, the "crystal sphere" in 2e - and from there, light and dark and the earth (Selune, Shar, and Chauntea). If it is a property of Faerun, then it is something Ao put in place. But it seems like it is not even that simple. The earliest presentation of the Realms (1e boxed set, if I'm not mistaken) has this to say:
So the Fugue Plane doesn't seem to be a simple matter of it always being present in Faerun. Indeed, the first mention of the Fugue Plane is in Faiths & Avatars, so it seems to be related to the Time of Troubles and Kelemvor's takeover of Myrkul's dominions. At some point, it must've been created (and it must've been a pretty big deal, since there were apparently faithless people running around on Faerun just fine before then).