MonsterEnvy
Legend
Dendar the Night Serpent is proof that the Fugue Plane predates the Gods. Dendar is a primordial that was born when the first being in existence had a nightmare. She is a native of the Fugue Plane.
You see, the real problem is that in 5th edition, without intervention of a deity, you have to have Advantage on your Alignment Check to go to an appropriate afterlife. However, a single act that is counter to your alignment gives you disadvantage on this check. As we all know, a single instance of disadvantage cancels out any and all sources of advantage, regardless of the number. Therefore, it's virtually impossible for a soul to move on without the intervention of a deity.
Why, oh why can't the Realms be politically correct for atheists?![]()
![]()
People keep throwing the phrase "political correctness for atheists", but that's not what this is about.
This isn't me being worried that my fictional character is worshiping a deity - generally I'm fine with that, even with the gods that FR is stuck with.
This is about a torture device that was created by a mortal ascended to godhood for the explicit purpose of terrifying mortals into giving worship being a part of a system that "Good" gods are gaining power from.
There was some point where Kelemvor did away with the wall and started judging and treating people who ended up with him (ie - false and faithless) according to their goodness in life. Enough of Faerun knew about this change to the afterlife that good people stopped going off with good gods (so they could relax in Kelemvor's paradise) and evil people followed evil gods scrupulously (so that they wouldn't be judged by Kelemvor). The change was enough that it affected the balance between good and evil deities.
So apparently the process of the afterlife is plastered on billboards in Waterdeep or something.
Also note that ceasing to use the wall didn't cause any problems in itself. The problems were caused by Faerunians gaming Kelemvor's flawed rules for the afterlife. *
So, yeah, the afterlife is apparently transparent enough that PCs are likely to know how it works, including the existence and use of the wall. That should heavily affect the morals of every good, neutral or chaotic character that follows a god, and weigh heavily on anyone who understands that following a god "or else" isn't really being faithful so much as fearful.
(*) My understanding of the novels where this occurs also include Kelemvor ceasing use of the wall, determined that noone in his realm will be either punished OR rewarded... but apparently in 5e, he's started the wall up again?
I'd just like to throw in that I find the entire concept of canon to be idiotic when applied to D&D.
Like some others here, I find the concept of the "Wall of the Faithless" very disturbing. If I were in charge of rebooting the Realms (once again), I'd tweak it or junk it, as I don't feel it really works well in a heroic fantasy setting like the Forgotten Realms. If I were using the Realms in my games (instead of just choosing cool bits to steal), I would again tweak it or junk it.
However, compared to some real-world religions and mythologies, casting those who reject god(s) into eternal suffering has precedent. It's very Judeo-Christian, which is the cultural background that D&D has sprung from. But then again, in the real-world, that's what turned me off of religion and put me on the path to agnosticism. All those folks preaching to me that if I didn't accept their particular interpretation of faith, that I was damned for all eternity, no matter how good of a person I am.
There are a lot of ways to play D&D, but to me, the core of the experience is escapism and being heroes and making a difference . . . in D&D, good and evil are real, concrete concepts, and the heroes defend the order against the chaos of evil. For the deities of good to passively accept something vile and evil like the Wall of the Faithless, well, that's not very high fantasy to me.
Of course, there are different literary traditions you can use to tweak your D&D game if you want something darker, and/or more ambigous. Several official settings certainly do so. The Wall of the Faithless might just work really well in a dark fantasy D&D game. But for the core experience? No, it doesn't belong. Not IMHO, of course.