D&D 5E (2014) [Forgotten Realms] The Wall of the Faithless

I'm a Banana said:
D&D in general follows this model pretty well - souls go to the plane matching your alignment if you didn't worship a deity. You're judged on order and chaos and on selfishness and altruism (by no particular entity, but by the multiverse itself) and you shuffle off to a place filled with souls who entirely agree with you about those things.

Read more: http://www.enworld.org/forum/showth...he-Wall-of-the-Faithless/page33#ixzz3sYRWtti9

Fair enough for D&D in general. But, it's established that FR doesn't do that. You never, in FR, just go to a plane matching your alignment. Your soul, in FR, is always claimed by a god before it can get out of the Fugue plane. If it isn't claimed by a god, you can't pass Go and you cannot collect an afterlife. You're applying a standard - that souls simply shuffle off to whatever alignment plane applies - to a setting that doesn't use that standard. And it's not like this is buried somewhere in the back of some Dragon magazine. This is core lore for FR and has been for a very long time. What you're suggesting is a pretty major rewrite of the FR cosmology setup.

That gets to what I was talking about in the OP with it being maybe a bigger problem for me because I'm a big religion nerd. If the Wall's going to introduce some "cryptomonotheism" (thanks for the neologism, [MENTION=6318]Faraer[/MENTION] !), that's all well and good, but the metaphysics and god-mortal relations should be consistent with that worldview. For instance, one of the things that makes belief a big deal in monotheism is because it is opposed by doubt - there are alternative beliefs in the world that seem like they might be reasonable. Punishment is reserved for those who reject the Eternal Truth and went with something else, something false, something dominant and easier but other.

There's a significant lack of alternatives to the worship of deities in FR, and almost no indication that the few that do exist are "false" in any way. The dragonborn give one rather anemic alternative (the minority view of an alien diaspora of dragon-people ain't exactly shaking empires), but their belief isn't wrong in the context of FR, it's just that...they get punished for it. It might be worth noting that the SCAG is the first time that the dragonborn and the Wall exist in the realms at the same time, so when the Wall first appeared, there wasn't even that. FR is in the D&D multiverse, which is fine with whatever you believe in general. There's nothing that the FR deities collectively have as a goal that is especially valuable or precious (they don't have a mission of salvation, they're not collectively fighting any forces of destruction or wickedness - heck, the Evil ones actively encourage destruction and wickedness). It seems like when Myrkul invented the Wall, it probably punished those people who, in the Grey Box, were just fine without a god, which is at least in character for Evil, but then it's persisted through the Time of Troubles and maybe through the Spellplague (4e doesn't mention the wall, so maybe it disappeared!) and now through the Sundering.



Yeah, it really does. An eternal punishment for people not devoted to a god is really inconsistent with the way that gods and alignments are portrayed in the Realms and with how alignment is used in D&D. But it may be thanks to my background that this inconsistency glows particularly brightly to me.

Two things. First, the Dragonborn in FR are wrong. There's no real question of this. Those are the gods there and that's a fact of the setting. So, yes, their belief is wrong in that setting. You mentioned earlier about believing a Beholder was a god. There's a problem with that. That is factually wrong. That beholder isn't a god. That beholder cannot grant you any sort of afterlife. That beholder cannot grant clerics any sort of magic. That beholder cannot send Divine Favours to his 10th level clerics on a pretty darn consistent basis. Compared to Joe the Farmer, sure, that beholder is incredibly powerful, but, the gods are that much, at least, above that beholder in terms of power. That beholder cannot stop the sun from rising, but, some gods can.

And that's my point here. Being faithless in FR is to be factually wrong.

Secondly, how are the good gods punishing the faithless? Are they stuffing people in the Wall? Are they sentencing people to the Wall? From what I'm seeing, the Good gods do everything in their power to prevent people from going to the Wall - arguing on their behalf personally in some cases. I'd argue that alignment is generally irrelevant when discussing FR gods actually. They aren't gods of Good, they're gods of ((Insert abstract concept here)). Why would Mielikki, goddess of nature, possibly care what happens to some individual that never acknowledged that there is anything divine about nature? Torm, god of goodness and justice, is concerned with righteousness, honestly and loyalty ((from the FR Wiki)). Why on earth would he lift a finger to protect someone who showed zero loyalty to ANY god, and outright went out of their way to deny that the gods were even gods?

I'm really not seeing why the Good gods would have a major issue with this. You don't go to Torm's heaven because you're LG. You go to Torm's heaven because you acted with righteousness, honestly and loyalty throughout your life. Granted, that will likely make you Lawful Good, although, certainly LN or NG could work here too. But, there are other ways to be LG without going this particular route. Yet, in FR, those that didn't call Torm their patron diety could still go to Torm's afterlife, if they upheld Torm's values despite not giving a fig about Torm personally.

FR dead are not judged according to alignment. I think this might be the basic disconnect that we're having here. In general D&D, the dead are judged by alignment. A NG person who showed honestly and loyalty all his life could never go to Torm's realm. That person would got to whatever NG plane in the Great Wheel. But, FR doesn't work like that. Your afterlife is judged based on things other than alignment. Simply having an alignment does not guarantee you a good afterlife, or a bad one either. Evil dead do not go to the Hells because they are evil. They go to the Hells because their actions fall under the purview of Evil gods. A mass murderer is going to Bhaal, regardless of his alignment. However, if that mass murderer ALSO refused to acknowledge the pantheon, to the point of actively denying it, then that mass murderer goes to the Wall. Not because of his alignment, but because he actively denies the pantheon.
 

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And that's my point here. Being faithless in FR is to be factually wrong.

Right up until your character shoves his sword up Kelemvor's backside and sends the Fugue spiraling into the Negative Energy plane. Then you are not wrong anymore. Isn't D&D awesome?
 

Right up until your character shoves his sword up Kelemvor's backside and sends the Fugue spiraling into the Negative Energy plane. Then you are not wrong anymore. Isn't D&D awesome?

Note, this entire discussion is not about your or my campaign. It's about what's presented in the official material. Killing Kelemvor is possible in someone's home game and I'm sure that, eventually, in the setting material, it will quite possibly occur. But, since we've had three different (or more?) Death Gods in Forgotten Realms, and the Fugue Plane has never gone spiraling into the Negative Plane, what support can you offer for this interpretaion?

Why would you think that the Fugue Plane is tied to Kelemvor in any way?

You keep arguing from a home game perspective. And you're absolutely right. In a home game, virtually anything can happen. But, you're also arguing by yourself since everyone else in this thread is concerned with how the setting is presented in the books, not with how you or I or anyone else would do it in your home games. I would assume that [MENTION=2067]I'm A Banana[/MENTION] would change Realms lore in his home game. Fair enough, that's certainly okay. But, it is a change. I would not expect his interpretation to be used at anyone else's table. However, I would expect, if I'm sitting down to a Forgotten Realms game, barring explicit changes by the DM, that the Wall of the Faithless would exist in that game.
 

Right up until your character shoves his sword up Kelemvor's backside and sends the Fugue spiraling into the Negative Energy plane. Then you are not wrong anymore. Isn't D&D awesome?

Actually he would still be wrong because that would not do crap. Combined with the fact that he can't harm Kelemvor because the guy is a greater god.

Even if Kelemvor died the Fugue would not fall into the Negative energy plane, nothing would happen to it.
 

Killing Kelemvor is possible in someone's home game and I'm sure that, eventually, in the setting material, it will quite possibly occur. But, since we've had three different (or more?) Death Gods in Forgotten Realms, and the Fugue Plane has never gone spiraling into the Negative Plane, what support can you offer for this interpretaion? Why would you think that the Fugue Plane is tied to Kelemvor in any way?
I meant to imply the character makes this happen, it is not just because Kelemvor is killed. Although there's no reason it couldn't happen that way if events are arranged properly.
You keep arguing from a home game perspective.
Yes. You prefer to argue from some other type of game perspective? The official material is completely static...nothing ever happens or can happen in it. A home game is the only perspective to use if we are still talking about D&D here, and not some book club.
 

Actually he would still be wrong because that would not do crap. Combined with the fact that he can't harm Kelemvor because the guy is a greater god. Even if Kelemvor died the Fugue would not fall into the Negative energy plane, nothing would happen to it.
Says you, based on nothing. *Sheesh* for a D&D forum there is a distinct lack of imagination around here.
 

Says you, based on nothing. *Sheesh* for a D&D forum there is a distinct lack of imagination around here.

Based on the fact that according to the games rules, Greater Gods are out of the reach of mortals. They can't harm them or effect them. They can fight and defeat lesser gods and the Avatars of Greater Gods but not Greater Gods themselves.

This is from the DMG. So yes it is based on something.

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I meant to imply the character makes this happen, it is not just because Kelemvor is killed. Although there's no reason it couldn't happen that way if events are arranged properly. Yes. You prefer to argue from some other type of game perspective? The official material is completely static...nothing ever happens or can happen in it. A home game is the only perspective to use if we are still talking about D&D here, and not some book club.
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[FONT=Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif]Stuff has been happening in the official material for a while. They even plan on adding stuff to official material depending on the results of the people playing their adventure paths. [/FONT]
 

Based on the fact that according to the games rules, Greater Gods are out of the reach of mortals. They can't harm them or effect them. They can fight and defeat lesser gods and the Avatars of Greater Gods but not Greater Gods themselves.

This is from the DMG. So yes it is based on something.

Not that I have anything against Kelemvor, but that just adds one step to the plan where you kill a Lesser God first to gain their Divinity and then kill a Greater God.

That is not really a probably because you probably want to get that extra XP from the Lesser God anyway.
 

Based on the fact that according to the games rules, Greater Gods are out of the reach of mortals. They can't harm them or effect them. They can fight and defeat lesser gods and the Avatars of Greater Gods but not Greater Gods themselves.

This is from the DMG. So yes it is based on something.

I'm familiar with that bit of the DMG and you are extrapolating from nothing.

Greater gods do not typically interact with mortals directly, and slaying their avatar does not afect the god itself, but there is no statement about them not being able to be harmed. This is little different from anything said about them in earlier editions. Remember Myrkul was killed by Midnight when she was still mortal.


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[FONT=Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif]Stuff has been happening in the official material for a while. They even plan on adding stuff to official material depending on the results of the people playing their adventure paths. [/FONT]

Sure things change when new material is published, but nothing moves. No matter how many games you play, the "official" state of the world is exactly like it was before. Arguing what can or can't happen in the Realms based purely on published material is ridiculous, because by that standard the only thing that can ever happen in the Realms is whatever gets published. It's sterile and dead.
 

I'm familiar with that bit of the DMG and you are extrapolating from nothing.

Greater gods do not typically interact with mortals directly, and slaying their avatar does not afect the god itself, but there is no statement about them not being able to be harmed. This is little different from anything said about them in earlier editions. Remember Myrkul was killed by Midnight when she was still mortal.

During which he was trapped in his Avatar. As were all the gods.
 

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