ruleslawyer
Registered User
Yeah, I agree, although the point needs to be made that the setting is what you make of it, and in the case of the Realms, it seems like the solution is easy: Ignore what you don't want, and save some bucks on supplements and novels.AFGNCAAP said:I can understand the need to have something massive occur in a game/setting, but seriously, FR seems to have had so many shocks to its system that it needs to go on life support.
Then again, there's just so much stuff that's been done to the Realms that any initial appeal the setting had for me (back in the original grey box days) was just lost.
I've run an FR campaign for about 17 years, and I'm pretty well up on the source material, but I must say that the entire idea of "canon" is an absurd crock applied to a game world. I see your point, KaeYoss, in that it's very important for the DM and the players to share a common image of their campaign setting; this is one of the advantages of using the Realms as opposed to a homebrew, after all. However, especially with the proliferation of FR sourcebooks and novels, it's become vital to me to have some say over what happens in my game, and to differentiate what happens in my game from what Troy Denning, or any other FR writer, has happen in his novels. I'll give you an example of some FR developments that I simply reject outright or spin strongly:
1) Arrogant racist sun elves. So we go from "Gold Elves tend to be recognized
as the most civilized of the elven subraces and the most aloof from mankind" to "gold elves are a bunch of racial supremacist b*stards." Not my bag; I had my fill of annoyingly short-sighted, racist elves with Dragonlance, thank you. So EC's racist sun elves don't have a big presence IMC.
2) Harper characterizations. We go from a loose-knit, albeit long-sighted, group of careful meddlers to a sharply organized bunch of sometimes rash do-gooders, and then split off all the more insighful individuals into a new secret society. Again, I don't care if it's in the novels or even in the sourcebooks; doesn't go IMC.
3) Realms-shattering events. Fine; others might like the Avatar trilogy. I even DMed those modules for one group. Nonetheless, outside that group's campaign history, the ToT didn't happen. Likewise, the Return of the Shades didn't happen; Shadow Weave Magic is an insidious art practiced by some scattered groups of spellcasters (including the wizards of Ironfang Keep, some Red Wizards, and a few others), but not the province of a gigantic empire of evil Netherese. The surviving Netherese get Ed's recommended treatment; they're scattered throughout the Realms, mostly undead, insane, or in stranger shapes (wonderform, etc.); there's no great return of the archwizards, and the phaerimm are still locked under Anauroch where they belong.
Note that the absence of the above doesn't bother my players in the least. Moreover, hard dates, times, and facts are really rather against the spirit of the Realms (or at least Ed's version) in the first place; it's all about rumor, legend, and conjecture rather than hard data.