[Forked from the Escapist Magazine Interview Thread] What implications does E...

Yeah, but you have to give them food and so on. Sometimes you might even want to get somebody out of the prison as well. Looking at how hard it is to run a high security prison in real life, think how hard it would do if the prisoners could teleport 30'? They might resort to a blinding ritual or something.

That's what ropes & pulleys are for.

[video=youtube;Bek6nQGw520]http://www.youtube.com/watch?v=Bek6nQGw520&sns=em[/video]
 
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At least I'd expect shops without any display windows for protecxtion against thieves and probably any houses without windows on the ground level
Mediaeval shops typically didn't have display windows, did they?

And why would we assume that thievery is a widespread problem among eladrin? Last I knew, Japan had a petty theft rate near enough to zero, resulting from cultural factors rather than especially tight security.

Prisons would likely be mazes, mines or pits.
That seems fairly close to real life. Certainly not any sort of wild leap of the imagination.

I'm sorry, but, what implications?

A 30 foot teleport, line of sight only, 1/5 minutes has what impact on the world? I just really don't see it.
The lack of ladder sales was already mentioned.

The way the station near my work is aligned to the road, I can't see if the train is coming until I am about 200 metres from the station. At which point I am close enough to cycle up to the station but not onto the platform, meaning that I miss my train by around 10 seconds and 10 metres. That is when I would use my 5 square teleport. From which I infer that among the eladrin there are fewer disgruntled commuters.
 

Maybe criminals would be exiled instead of in-prisoned.

I would probably just assume Eladrin societies has way to prevent teleporting where they want yo.
 

As far as theft goes, huh?

You teleport in, and then what? You are stuck for five minutes minimum. Jail break? Ok you get out of your cell. Now what? With guards chasing you, you can't rest and can't teleport again. You are still stuck.

Never mind that you are stopped by a blindfold. Incarcerating an eladrin isn't particularly difficult.

No windows on the ground floor? Again, why? For one, shutters or even paper doors stop teleports.

Sure there might be some uses. The arrow slit vault with no door is a cool idea. But I'm not seeing anything too earth shaking.

Good grief, dark vision would have a larger effect on society this this.
 

Mediaeval shops typically didn't have display windows, did they?

And why would we assume that thievery is a widespread problem among eladrin? Last I knew, Japan had a petty theft rate near enough to zero, resulting from cultural factors rather than especially tight security

It doesn't have to be widesrpead to be a problem. And if the Eladrin have a stong cultural bias not to steal, shouldn't we forbid Eladrin rogues? ;)
 

They might resort to a blinding ritual or something.

Like a bag over the head? :)

Using 4e's eladrin as a guide:

Eladrin-only buildings wouldn't need doors, only a window into a sally port-like room where guests await to be allowed entrance.

Ladders and ramps would still exist, because sometimes an eladrin doesn't want to wait five minutes before going upstairs.

Being a magical race, I'd bet eladrin would use Dimensional Anchor or somesuch to secure important buildings.

A paper screen or cloth curtain foils LoS teleportation as well as a wall of lead.

Sentry towers could be built with no ladders or other means of access. Guards simply teleport up to their posts.
 

The following is an account from the Blink Wars:



It was the arrow slits that did us in.

We made 'em so our archers could fire out, under the protection of our stonemasons. We made 'em to keep our people safe from the outside. But the blinkers...they go wherever they want, wherever they can see. Just two of 'em made it into our bailey, and the archers never knew what hit 'em.

The rest of us had some warning, but we could never tell what direction they came from. Second story windows in a lot of our buildings meant the emotionless bastards could enter through the door on one side, and come down through the bedrooms behind. There was no wall, no defense against them, they were like rain, like air, finding every crack and flowing in and running us through.

They knew our layout, too. Of course they did. A thief of theirs found the plans for the town in the belongings of the chief engineer, robbing his house. They waited 'till he was gone, and simply blunk into his house, ransacked the place, and, five minutes later, blunk out. There was no sign of forced entry, of course, so when he came back, he came back to one of those things in his house. Guy never had a chance to draw his blade.

The worst part about this is that we knew what they could do. We had seen it, just hadn't really thought of it. When our people caught that thief, they ripped out her eyes -- can't blink to where you can't see, right? We thought that would stop them, serve as a warning. I don't know that it didn't serve as a provocation. Looks like they don't take kindly to them that thwart the blink.

When the war was joined in earnest, the pikemen were useless. Don't really matter how big your spear is if your target can just *poof* behind its point. Shields, too, not the best - little twinkly sparkle-jerks can get behind you with a nod of their head and a woosh of leaves and grass.

Listen, you can't STOP these guys. Not 'less you rip out their eyes. That's why I wear this necklace here -- eyeballs of the bastards, harvested from those I kill. I hear they're the reason goblins live in warrens, too: those poor blighters have been their victims from time immemorial, and twisty tunnels limit the damage they can do. Still, I don't know that the goblins weren't once folks like us -- fighting these critters turns you INTO goblins, making you hide in warrens, seek the security of darkness....we'll all be goblins sooner or later.
 


I would expect an enormous rate of childhood mortality.

Which, evolutionarily would probably cause a delay in the expression of teleporting. So we can assume teleporting doesn't express until adolescence.

Which means homes with children would need doors, stairs, or ladders. Or all be one storey.

Part of why Eladrin look down on humans and other races is their constant use of doors is so childlike.

Thaumaturge.
 

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