Forked Thread: 3.5 Discounts (FREE TOOLBOX)

But, jeff… wow… that's a really big INDEX… can that number be accurate? Five pages… just for the index? Can this book really be THAT useful?

Yeah, we were going to make it one page for the index but then we'd have to use 2-point type. Yes, the index alone is 5 pages. A full, DETAILED index scross-referencing every chart in the new book.

Ultimate Toolbox is going to be the best antagonist to writer's block. It will dispel any confusion about how to run a detailed game session. Any GM of any fantasy campaign will have over a thousand charts to inspire their imagination and rid the world of wishy-washy game sessions.

Yeah, it's that useful.

-DM Jeff
 

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Yeah, we were going to make it one page for the index but then we'd have to use 2-point type. Yes, the index alone is 5 pages. A full, DETAILED index scross-referencing every chart in the new book.

Ultimate Toolbox is going to be the best antagonist to writer's block. It will dispel any confusion about how to run a detailed game session. Any GM of any fantasy campaign will have over a thousand charts to inspire their imagination and rid the world of wishy-washy game sessions.

Yeah, it's that useful.

-DM Jeff

But, Jeff. I've been burned by RPG books before, promising things they can't possibly deliver. What makes the Ultimate Toolbox so special? What's the catch?
 

But, Jeff. I've been burned by RPG books before, promising things they can't possibly deliver. What makes the Ultimate Toolbox so special? What's the catch?

Why do I feel like I'm on TMZ?

Because, jim, Ultimate Toolbox is a labor of love, having been written by Dawn and I (oh, and even you) over the past 5 years because everyone loved the first book so much.

The catch is there's NO RULES. The game draws inspiration from every edition of the game and will be useful to any GM of any fantasy campaign.

Because instead of concentrating on lists of minuta or subjects that really don't help a game session, the Ultimate Toolbox lists were designed during play, to answer all those strange but useful questions players hit you with.

Because the designers have a combined over 50 years of experience actively RUNNING games and playing the game, not making all this stuff up in a vacuum or because it's just fun to make lists.

Because the lists cover how to build a world, populate it, design an entire campaign, and detail any fantasy city in any way you need. Ultimate Toolbox fills in the blanks in every other game book you own. There is an entire chapter on maritime adventures. There's dozens of lists on planar adventures! There's an entire chapter returning the wonder of MAGIC back to your game, no matter how jaded you are.

Because it just made every other game book you own complete. That's why it's really that useful!

-DM Jeff
 
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Why do I feel like I'm on TMZ?

Because, jim, Ultimate Toolbox is a labor of love, having been written by Dawn and I (oh, and even you) over the past 5 years because everyone loved the first book so much.

-DM Jeff

It's difficult for me to be your SHILL if you out me like that.

[You still didn't tell me… what's the catch?]
 


There's no catch. It's not a book made by suits in a tower. It's not made based on economics. It's about good, old-fashioned, solid gaming. There's no catch, no trick, no ruse.

We just wrote it from our tables to yours. Because every DM has had to answer the questions:

What's the name of the street the inn is on? How many stories is it? Who's inside? What are they serving? What's that game they're playing over there? How much is a room for the night? What's in my room? What's the alley out back look like?

Or...where can I find out what the key is to this portal? What's it feel like when I step through? What's the plane look like? Is there a community nearby? Who's the movers and shakers? Is there anything different about this plane? Are there factions? What are they? What do they stand for?

Or...I want to charter a ship. Any available? How big? Where's it going? Have I heard of the captain? What's his reputation? And sea stories to listen to to pass the time? What's the ship carrying cargo-wise? What's the figurehead look like? Is everything really better with pirates?

Stuff like that. No catch. No kidding.

-DM Jeff
 


Reasons I deserve +5 hp on my character

1 I’m good enough, I’m smart enough, and doggone it, people like me.
2 I’ve got rights!
3 I’ll be DMing the next game.
4 I agreed to play in your killer WLD game.
5 I agreed to be the party healer.
6 I’m too sexy for my shirt.
7 I’m just that awesome.
8 My character is based off of John McClaine.
9 Karma.
10 I’m playing an LA front line fighter.
11-15 <holds up fist> I’ll give you five reasons.
16 I took toughness as a concept feat despite it being underpowered.
17 Pathfinder says I deserve more hp.
18 4e says I deserve more hp.
19 Even Palladium says I deserve more hp.
20 42.
 


Rats, he's onto us, jim.

There's over 1000 different tables and charts. If the first book, after game stats, had about 80 pages of charts, this has nothing but 400 pages of charts and advice.

As to when it's out, you'd have to ask AEG about that...they don't tell me these things. Just that it's soon. So very soon.

Damnit, jim, I'm a Dungeon Master, not a doctor!

-DM Jeff
 

Damnit, jim, I'm a Dungeon Master, not a doctor!

-DM Jeff

I'm glad you didn't say writer… because… haha… this joke has no punchline.

400 Pages… I'm not sure I believe that. How is that possible? Is this just another book of useless charts with names for pets or something like that?

C'mon, Jeff. Give us something we can use.
 

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