Jack Simth
First Post
Forked from: Core Prestige Classes
I was referring to the other aspects of the vow of poverty. The Exalted AC bonus, the natural armor bonus, the deflection bonus, the enhancement bonuses to stats, the resistance bonus to saves, and so on - the things you'd be getting from equipment under normal circumstances. These are all things that are thrown in to make a character concept (the ascetic) mechanically viable in D&D (and it still doesn't actually work for non-casters, but that's neither here nor there). The Theurge classes serve exactly the same purpose - they makes the Wizard-Priest, Fighter-Mage, Wizard-rogue, and so on, viable characters, *exactly* like the Vow of Poverty makes Ascetic characters viable. If your only choice in a 16th level campaign for a wizard-priest is a Wizard-8/Cleric-8, then your character is not viable - you're limited to 4th level spells when any other full caster is throwing around 8th level spells. You're pretty much stuck as a baggage handler (or as baggage). The Wizard-3/Cleric-3/Mystic Theurge-10, while behind on casting compared to the Wizard-16 or the Cleric-16, is a viable character, trading raw power for endurance and flexibility (1.5 spell levels behind, but much wider spell access and more spell slots overall).
I was SO not referring to the Divine Focus aspect. That, I don't really care about for purposes of this discussion. You picked up on three words, and cut the rest. Seriously - did you even read the post you replied to?Dannyalcatraz said:Not at all, if you look at it from the divine power's point of view...as well as that of his flock.
A VoP is supposed to be a sacrifice by the PC to show his devotion to a divine ideal. In exchange, the divine power lifts him up as an exemplar of what living the life of the ascetic can mean.
I looked up every single spell & relevant class ability in the PHB to see what was lost if the DF was eliminated via the VoP.
What was left was a PC who didn't resemble a clergyman in any meaningful sense. In the case of the Cleric, he can't Turn Undead- how does that serve as a beacon to the faithful when Fr. Fred takes a vow and then can't fend off the predations of the zombies from the nearby battlefield like he did in all his previous years of service? Instead of being uplifted by the divine, it looks as if he has been punished, and the village imperiled because of it.
He can no longer Bless the faithful, nor can he cast Attonement, and so many other spells that are less about combat and more about maintaining and preserving the health of his flock.
Running VoP RAW, in other words, is contra the logic of vow and reward
I was referring to the other aspects of the vow of poverty. The Exalted AC bonus, the natural armor bonus, the deflection bonus, the enhancement bonuses to stats, the resistance bonus to saves, and so on - the things you'd be getting from equipment under normal circumstances. These are all things that are thrown in to make a character concept (the ascetic) mechanically viable in D&D (and it still doesn't actually work for non-casters, but that's neither here nor there). The Theurge classes serve exactly the same purpose - they makes the Wizard-Priest, Fighter-Mage, Wizard-rogue, and so on, viable characters, *exactly* like the Vow of Poverty makes Ascetic characters viable. If your only choice in a 16th level campaign for a wizard-priest is a Wizard-8/Cleric-8, then your character is not viable - you're limited to 4th level spells when any other full caster is throwing around 8th level spells. You're pretty much stuck as a baggage handler (or as baggage). The Wizard-3/Cleric-3/Mystic Theurge-10, while behind on casting compared to the Wizard-16 or the Cleric-16, is a viable character, trading raw power for endurance and flexibility (1.5 spell levels behind, but much wider spell access and more spell slots overall).