I assume that you at least partially mean that D&D needs to reach out of its ghetto, become socially relevant or at least legitimate in the eyes of the non-gaming public.
I'm interested in the question of D&D's artistic legitimacy too, and I'll try to answer it here and now...So yeah, I am interested in the idea that D&D could "grow up" out of its (adolescent) ghetto, both in terms of social acceptance and artistic legitimacy.
Mercurius said:But I think you are pointing to something more than just social acceptability, or at least my mind starts thinking in terms of artistic sensibility and, while still connected to D&D's publich persona, its place as a valid form of art, whether we're talking game design, role-playing, campaign creation, or any other aspect of table-top gaming.
Believe.I can not believe that you think that a group of people pretending to be different individuals interacting with an imaginary world envisioned by yet another person does not bring any new tools to exploring the human condition.
It's not obvious to me. Why do you think so?I agree that most of RPG (or for that matter fiction, movies, music, etc...) is not particularly deep, but it seems to me beyond obvious that the basic premise of RPG is as much of an art form as theatre or a novel.
I freely admit some D&D can be art. But a few corner cases do not a form make. In the same way Warhol's Brillo boxes don't make shelving a supermarket an artistic discipline.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.