Yep, the take on monsters really showcases the differences between D&D and DSA/TDE.The monster question is a hard one because of this: there are not a lot real "monsters" in modern TDE left. Oh sure, you have a big book full of herbs, plants, animals, mystic creatures, complicated rules for fighting flying enemies and cooking up herbal poisons etc. But monsters?
Well, once upon a time, when TDE was heavily inspired by D&D, the creators decided that monsters were stupid without logic and backstory. So every race, creature, dragon, shambling thing, tentacled monstrosity etc. was changed and rewritten to become an organic part of the world. No longer "monsters" in the D&D sense, they became a part of the world as such. And sometimes you have to fight them.
I recently borrowed 'Zoologica Botanica' and it's the complete opposite of a D&D Monster Manual. The 'monster' entries are more like D&D's ecology articles in Dragon magazine plus supplemental rules.
For example, there's about a dozen pages on horses: How to care for them, how to train them, personality traits(!), etc. There's descriptions for three different kinds of rabbits!
Some of the 4E critics who didn't like the monster manual should really have a look at this
