teitan
Legend
I think that 3.0 was the last version of the game I would say is what I recognize as AD&D/D&D and I am not saying that 4e isn't D&D by that. I am saying that 3.0 was created under the same basic assumptions of AD&D and kept those in the game. The rules were streamlined in intelligent ways, spells were still recognizable and they brought back a lot of the feel of 1e with the return of the Half-Orc etc. I was one of those players who didn't use level limits and restrictions in my games so those changes didn't feel any different. I loved how they split N-WPs into skills & feats. I liked how kits were turned into Prestige classes. 3.0 through its run was classic D&D in spite of what the grognards said.
3.5 changed a lot of that. While fundamentally it was the same game, I think many of the little changes in the rules and spells really altered the ways the game played. The spells went from lasting hours to seconds or minutes. New classes in books like Magic of Incarnum felt out of place to me. The ever increasing expansion of new playable races, extremely weird races at that. I didn't like the splat books at all. The game just lacked the flavour of D&D in my experience. I think the popularity of Planescape really hurt the game in this way. I loved Planescape, but it's influence was a detriment. I know it is a personal thing so no need to flame, my D&D isn't your D&D.
I like 4e though. I could do without Tieflings & Dragonborn, but they don't bother me either. I like the new mechanics. I like the class design. I like the powers & feats etc. and especially the way they kept wizards from being wusses when they ran out of spells. I loved that monsters became simpler and the DMG is awesome. This is different game though. I like it but haven't played it yet. I don't have a local group yet. When I play it I will know if I love it. It is too different in fundamental ways to say "this is the D&D you grew up with" and it is more like "This is a new D&D". It isn't the same game but that isn't a bad thing and heck, it could be better. I also see the comparisons to OD&D.
3.5 changed a lot of that. While fundamentally it was the same game, I think many of the little changes in the rules and spells really altered the ways the game played. The spells went from lasting hours to seconds or minutes. New classes in books like Magic of Incarnum felt out of place to me. The ever increasing expansion of new playable races, extremely weird races at that. I didn't like the splat books at all. The game just lacked the flavour of D&D in my experience. I think the popularity of Planescape really hurt the game in this way. I loved Planescape, but it's influence was a detriment. I know it is a personal thing so no need to flame, my D&D isn't your D&D.
I like 4e though. I could do without Tieflings & Dragonborn, but they don't bother me either. I like the new mechanics. I like the class design. I like the powers & feats etc. and especially the way they kept wizards from being wusses when they ran out of spells. I loved that monsters became simpler and the DMG is awesome. This is different game though. I like it but haven't played it yet. I don't have a local group yet. When I play it I will know if I love it. It is too different in fundamental ways to say "this is the D&D you grew up with" and it is more like "This is a new D&D". It isn't the same game but that isn't a bad thing and heck, it could be better. I also see the comparisons to OD&D.