Forked from: Disappointed in 4e
I personally found that 4e played almost exactly how it read, with the exception of some mechanics that looked perfectly fine and turned out to be a bit "durhur" in play. (See: Orb Wizards and stunlock. With all of the whining various DM sources do about not stunlocking players, you'd think it'd be the same way with getting your solo monster stunlocked too.)
The exception was skill challenges. I never ran one or played in one, and a lot of them read awfully bad to me. Maybe they play good, maybe they don't, and that's what I'd like to ask you people.
Assuming it's not okay for me to just present the players with a list of skills they can roll, have them roll, and then narrate what happens based on the success or failure of the roll - in other words, I want players to be able to make choices on their own and be "roleplaying", not "directing", how the heck would I go about running half of these skill challenges?
Like, "Through the Thornwaste", the skill challenge from the beginning of Lost Mines of Karak. It has primary skills - Endurance, Nature, and Perception - that make sense and could all easily come naturally to the players... but Nature and Perception are also secondary skills, with identical DCs in the case of Nature and very similar descriptions in the case of Perception. There doesn't seem to be any way to run that without saying "These are the skills you can roll and in these ways."
So... what gives? Other than flat-out saying "You can roll Endurance as a group effort, Nature as a primary or secondary skill, or Perception as a primary or secondary skill, tell me what you're rolling...", do any of you have ideas as to how to run this? (Have any of you run it?)
Rel said:I'll have to disagree with you here. When I first got my 4e PHB I was utterly uninspired. I'd been, to that point, up and down about the idea of 4e but was trending toward "nah". My first read through (browse through really - that book simply doesn't lend itself to a "read") and I was about ready to put it on the shelf and not bother with it again.
However, I have a wide streak of efficiency running through me. I couldn't stand the idea of giving up on a game I hadn't actually played. My wife and daughter made characters and I ran them through a couple short adventures. To my surprise I found that the game seemed very similar to 3.x in a large number of ways. And the ways it didn't felt mostly like improvements.
I'll admit that there are some parts of the game that I'm still not fond of and I'm devising patches for them. But my opinion of 4e has become much better from playing it than from reading it.
I personally found that 4e played almost exactly how it read, with the exception of some mechanics that looked perfectly fine and turned out to be a bit "durhur" in play. (See: Orb Wizards and stunlock. With all of the whining various DM sources do about not stunlocking players, you'd think it'd be the same way with getting your solo monster stunlocked too.)
The exception was skill challenges. I never ran one or played in one, and a lot of them read awfully bad to me. Maybe they play good, maybe they don't, and that's what I'd like to ask you people.
Assuming it's not okay for me to just present the players with a list of skills they can roll, have them roll, and then narrate what happens based on the success or failure of the roll - in other words, I want players to be able to make choices on their own and be "roleplaying", not "directing", how the heck would I go about running half of these skill challenges?
Like, "Through the Thornwaste", the skill challenge from the beginning of Lost Mines of Karak. It has primary skills - Endurance, Nature, and Perception - that make sense and could all easily come naturally to the players... but Nature and Perception are also secondary skills, with identical DCs in the case of Nature and very similar descriptions in the case of Perception. There doesn't seem to be any way to run that without saying "These are the skills you can roll and in these ways."
So... what gives? Other than flat-out saying "You can roll Endurance as a group effort, Nature as a primary or secondary skill, or Perception as a primary or secondary skill, tell me what you're rolling...", do any of you have ideas as to how to run this? (Have any of you run it?)