Orius
Unrepentant DM Supremacist
Forked from: The Urban Druid
Forking this if someone actually wants to discuss it. I don't want it taking over the other thread (yeah, maybe a tad posessive, but I spent two hours typing the original up).
Orius said:Secondly, historic and low-magic analogues just don't make sense in D&D to me any more. There's too much magic in the game to not take any of it into account. I'm not even talking some Monty Haul high-magic munchkin fest here, even a low-key campaign uses enough magic that campaign development should take it into account. When players put together a D&D party, they try to make sure there's at least one cleric and one wizard. The party will probably find at least a half-dozen magic weapons of at least +1. There'll be plenty of potions and scrolls lying around. And then there's whatever random magic items turn up. That's not even counting whether or not there are magic stores. There's no way that very basic stuff can exist like it does in a normal campaign if magic is supposed to be special and rare.
Forking this if someone actually wants to discuss it. I don't want it taking over the other thread (yeah, maybe a tad posessive, but I spent two hours typing the original up).
Last edited: