airwalkrr
Adventurer
Forked from: Still Recruiting For Cooperative World-Design Campaign
I am starting a new 3.5 pbp campaign in which the players help design the world during play. You can contribute anything from feedback on other players' contributions to full-fledged write-ups of cities and geographical features of your own. If you would like to join, character creation rules are shown below.
I am starting a new 3.5 pbp campaign in which the players help design the world during play. You can contribute anything from feedback on other players' contributions to full-fledged write-ups of cities and geographical features of your own. If you would like to join, character creation rules are shown below.
airwalkrr said:I have given character creation some thought, and this seems to be the best way to do this. Since the theme of this campaign is that the players get to have a hand in building the world, I figured they should get more control over their characters. So you may pick whatever ability scores you like, within reason. Now as to what I consider reasonable, think of a time you've had a pretty good roll of ability scores. It didn't include two 18s, and nothing below a 15, but it was solid. If it had a low number in it like a 6, you didn't mind because the other numbers were fairly high and you weren't playing a class with MAD. If nothing was below a 12, the rest were spread pretty evenly up to 17 or 18. In other words, I'm not talking about that once-in-a-lifetime roll you might have made, but a good one nonetheless. Now that might be different for different people, but that's fine. Pick something you would be happy to play. Me? I might take the following array: 18, 15, 14, 14, 12, 9.
Equipment: Select any combination of coins and equipment up to the maximum allowable for a 1st-level character of your class.
Height/Weight: Select any combination that falls within the normal range for your race.
Sources: You may only use the d20 SRD, including psionics, as well as any rules we work out here. The bestial champion class is available, as is the acolyte, pending final approval. You may only play as the core races found in the Player's Handbook.
Background: This part is entirely up to you. Your background is going to be dependent upon how involved you wish to be with developing the world. If you want your character to come from a halfling burrow, give us a write up about it and what halflings in that community think about adventuring. If you want to be from the city, describe at least a small part of the city where you grew up, including a location or two there. If you just want to join in the campaign, then your character is assumed to be an orphan on the lam. You could even let everyone think you are an orphan on the lam until you come up with something good to place on the edge of the map at a later date. As an added incentive for good background write-ups, I will provide bonus magical equipment pertaining to your character depending on the quality of your write-up.
Other Incentives: As the campaign progresses, I will provide other incentives to those who continue to contribute to the world-building process. While not mandatory, this is a prime attribute of the campaign that I believe will help everyone enjoy and appreciate the world more. There is never a bad time to add a write-up or a bit of background for the campaign.