Wraith Form
Explorer
Its one reason I don't play Call of Cuthlu.
Or, apparently, even know how to spell Cthulhu.
Its one reason I don't play Call of Cuthlu.
it seems more ike mixing the plane of shadow with the negative energy plane, and getting a more shadowy death heavy morose place.
Wasn't Ravenloft simply a sucky demiplane where gribbly stuff was imprisoned anyway?
Anytime a ruleset tries to force me to play my character in a certain way all it does it anger and frustrate me. I'll decide for myself whether something is scary. I don't need a dice roll to force my character to flee. I hate that.
"You pull your sword from it's sheath, commanding it to burn with fire that will sear your unholy enemy!...But instead, it drips greasy, stinking lard, writhing with squirming maggots!"
(sword now does necrotic damage instead of fire)
That design philosophy makes me sad.![]()
I understand its goal from a marketing standpoint, but from a creative standpoint is sure seems too restrictive. I always liked the little differences each setting had. That's what really helped make them unique.
Oh well, at least we all have the freedom to run those settings the way we want to, regardless of how they're published. I had considered selling alot of my older sourcebooks and boxed sets, but I realize now how valuable they really are.
Very true, and a more correct assessment of the situation than my original. However, there's another side to this that was starting to rear its head in 3E and would be even more problematic in 4E: the balance concerns of changing any abilities that would have to be changed.
(snip)
It's not insurmontable, any more than a paladin in RL in 2E or 3E, but it's something that a 4E Ravenloft would have to be aware of.
I don't know; I think dragonborn and tieflings are much more likely to get an extreme response, and harder to pass off as humans that dwarves ("short") or halflings ("children"). (Gnomes, admittedly, have all sorts of troubles.)
Yes, Ravenloft and AD&D were always an odd fit--but AD&D was also more amenable to tinkering and reimagining than 4E seems to be at this juncture. Elements of 4E fit Ravenloft very nicely, but I'm not sure if the whole gestalt of the rules set can fit Ravenloft without one or the other shifting, and I'm not convinced that WotC is willing to make the shifts on the rules side.