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Forming a pdf company--your experiences?

mcathro said:
I'll go ahead and wade in here with my two cents. I started publishing last September, about seven months ago, so my advice should at least be timely if not relevant.

First suggestion: Drop the delusions of starting your own company and continue to freelance heavily for the Adventurer Essentials line! Ha! :p

OK, seriously...jump in with both feet and do it. Forget all that stuff about hiring and expensive layer and incorporating. You can do that anytime in the future you want. You are already a partnership. Get a Paypal business account under Tricky OwlBear OmniMedia or whatever and you are set. Not to say that you shouldn't form some type of corp or other legally defined entity, but don't blow a bunch of money when a partnership is free and you can start putting out product immediately. I am a sole proprietor and will either incorporate or form a LLC later this year.

Liability. There is virtually none in the PDF biz. (Compared to manufacturing chainsaws or performing cosmetic surgery anyway.) We are dealing with OGL stuff (presumably) so even if you did something wrong, what kind of monetary damages are likely to be involved? By way of example let me ask a question: How many publishers reading this have ever been sued by another publisher, customer or large "mainstream" print publisher? [Cue crickets.]

Assuming you aren't releasing a series of "Behind the Ebberon Warforged Loincloths" line or an in depth look at Imperial Star Destroyers for your D20 Future game I wouldn't worry. And if you did, the nice folks who own the copyright will send you a letter and ask real politely that you stop. (Usually before the courts get involved!)

Taxes and income. As a freelancer you already have some valuable experience in this area. But the one point that just about everyone (except Louis) has missed so far is that as a business you pay your expenses FIRST, after your expenses you then have profit left over from which you pay your taxes. (Pretty simple, right?) Unlike regular nine-to-five Joe's, who get paid, taxed and THEN pay for their expenses. So, as an example; one of Skortched Urf' Studios expenses this year will be my Gen Con ticket, my flight and my Hotel. Any new D&D books or PDF's I buy are now business expenses. That new computer with the Adobe Creative Suite is also a business expence. Don't forget the home-office deduction for the spare room you run Tricky OwlBear OmniMedia from. Do it all square and legal, and you may not actually make very much profit to pay taxes on at all. (But you sure took care of your business expenses!) [Usual unnecessary disclaimer about following all the applicable tax laws and consulting a super expensive accountant and attorney Blah, Blah, Blah...you get the idea.]

Now I am in the position where I am a true publisher, in the sense that I "create" very little of the actual content. I farm as much of it as I can out to freelancers. I am one of those weird guys that LIKES the business side of things. You have an advantage that your creative arm is "in-House" and you will not have to pay for outside freelancers. Is your company relying on your talents alone or do you plan to hire freelancers as well? Beware burn-out; you may want to take frequent breaks and freelance for an outside project like the Adventurer Essentials line. Ha! :p But seriously, watch your pace. But I also feel that doing your "own thing" is way more fun than working on some stupid Torch or Ten Foot Pole PDF when you really want to be working on that Behind the Warforged Loincloth project...or whatever. So that probably will not be too much of an issue.

I would recommend a regular release schedule. I try to publish one item a week minimum. Four to Six per month, to keep your "name" out there in front of people. I will often wait until one of my products drops off the front page on RPGNow and then release another. That doesn't always work since some days fifteen new products will hit at once, but you get the idea. A company that has three products and is five years old...is exactly where I would be if I didn't hire freelancers! :uhoh:

OBS Exclusivity: I wouldn't. I am on OBS and YGN currently. I figure if I can earn 5% of my OBS sales on YGN then its a wash, and I still have my options open if I later want to sell on another site like e23 or Piazo or whatever new web-store might come along in the coming years. (And as digital content matures, new outlets will definately become avalible in my opinion.) But that's just me. To be sure, 90%+ of my sales come from RPGNow; so that's where you need to be.

But my final advice would be DO IT. Don't fret all the details, they will work themselves out. (Or your brother will figure it out for you!) Get in there and start releasing quality products and building some lines that interest you.

I've been watching your company for a while and your philosophies are spot-on. I'm inspired by your progress and admire your drive. :)

Anyone would do well to listen to your advice, and see how it applies to their own company.
 

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Thanks for the new comments and suggetions! Mark, I was going to email you sooner or later for that advice. And I assure you that if I didn't want to work on "some stupid torch PDF" (which seems to be doing OK for itself!) then I wouldn't. ;) My brother has suggested incorporating right away for tax reasons so that's fine with me; shows we're serious going in. I do plan on working with freelancers as I'd still like to freelance myself for many of the great publishers I've already worked with. My current thoughts are to lay the groundwork for Tricky Owlbear's lines and then I can act as line developer and perhaps editor--maintaining a firm creative hand without the time expense of personally writing them all.

Oh, and Tricky Owlbear has a fledgling blog. Check it out: http://trickyowlbear.blogspot.com/
 
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mcathro said:
Unlike regular nine-to-five Joe's, who get paid, taxed and THEN pay for their expenses. So, as an example; one of Skortched Urf' Studios expenses this year will be my Gen Con ticket, my flight and my Hotel. Any new D&D books or PDF's I buy are now business expenses. That new computer with the Adobe Creative Suite is also a business expence. Don't forget the home-office deduction for the spare room you run Tricky OwlBear OmniMedia from. Do it all square and legal, and you may not actually make very much profit to pay taxes on at all.

Yes, if it hasn't been pointed out before businesses are taxed on their net income, not their gross income. But I think there is a necessary disclaimer here: be careful what you deduct. Saying that "any" new D&D books or PDFs you buy are business expenses is probably quite a stretch. Something is only a business expense if it helps you earn income. Merely being somehow related to the industry doesn't cut it. If you buy a D&D book for personal enjoyment, and it doesn't actually help you earn income, it's not deductible. Especially consider that D&D books generally have no open content; how does buying a D&D book help you earn income, if you are not legally able to use anything it contains?

Of course, this ultimately only matters if the tax authorities come knocking, and therefore depends on your tolerance for financial risk of this kind. If you can justify an expense for business purposes, then it should be deductible; if not, the responsible professional advice is that you cannot deduct it.
 

Fifth Element said:
Yes, if it hasn't been pointed out before businesses are taxed on their net income, not their gross income. But I think there is a necessary disclaimer here: be careful what you deduct. Saying that "any" new D&D books or PDFs you buy are business expenses is probably quite a stretch. Something is only a business expense if it helps you earn income. Merely being somehow related to the industry doesn't cut it. If you buy a D&D book for personal enjoyment, and it doesn't actually help you earn income, it's not deductible. Especially consider that D&D books generally have no open content; how does buying a D&D book help you earn income, if you are not legally able to use anything it contains?

Of course, this ultimately only matters if the tax authorities come knocking, and therefore depends on your tolerance for financial risk of this kind. If you can justify an expense for business purposes, then it should be deductible; if not, the responsible professional advice is that you cannot deduct it.

As a publisher you must "stay current". Other industries can deduct as business expenses subscriptions to industry and trade magazines (Dungeon & Dragon magazine anyone?) As for D&D books, they contain, along with non OGL material, new rules variants that are the "new Hotness" in the D20 system. These can be incorporated into new PDF releases or used as building blocks for your own ideas. It isn't much of a stretch at all the claim as a business expense D&D books and other companies PDF's. Give some of your PDF's or other swag away to local cons, and that is also an Advertising business expense. There are plenty of books out there on how do all of this and keep it safe, legal and legit.
 

mcathro said:
As a publisher you must "stay current". Other industries can deduct as business expenses subscriptions to industry and trade magazines (Dungeon & Dragon magazine anyone?) As for D&D books, they contain, along with non OGL material, new rules variants that are the "new Hotness" in the D20 system. These can be incorporated into new PDF releases or used as building blocks for your own ideas. It isn't much of a stretch at all the claim as a business expense D&D books and other companies PDF's. Give some of your PDF's or other swag away to local cons, and that is also an Advertising business expense. There are plenty of books out there on how do all of this and keep it safe, legal and legit.

Dungeon and Dragon I can see as a legitimate expenses. Third-party d20 System PDFs are also arguable. I would still hesitate to deduct the cost of any official D&D book, because even those new variant rules et cetera are typically closed content. Be mindful of creating derivative works of other people's IP.

Bear in mind that if you do use a product you purchased for personal use (in your own game, for instance), even if you also use it in your business, a portion of the cost should properly be considered personal use, and the full amount would not be deductible. Again, this is something that would not be detected unless the tax authorities examine your books, but it bears keeping in mind if you have a significant dollar amount of this type or purchase.

Also, if you do give something away for promotional purposes, you can deduct its cost, not its value. For an actual PDF, that's $nil. Well, the cost of the CD or what have you.

Iain. (an expensive accountant)

Edit: typo
 




Cathix said:
This is why I'm constantly pining that I wish I knew how to draw.

I feel your pain. I wish I could draw too.

Email me though. I've found a great artist who works for incredible rates. He's been a dream to work with.
 

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