Elf Witch said:
I sent the link on the D20 modern articlegroup and so far the response has been we don't play in D20 modern.
Sounds like you don't play D&D either.
Players Handbook 3.5(back cover) said:
Endless adventure and untold excitement await... Prepare to venture forth with your bold companions into a world of heroic fantasy. Within these pages, you'll discover all the tools and options you need to create characters worthy of song and legend ..."
I can't think of any songs or legends about Andy the Cautious, Bill the Risk Adverse, Claire the Expedient, Dawn who Never Offended Anyone in Power and Eric the Planner who Loves Minute Details.
Elf Witch said:
I don't hold out much hope for this stuation changing. It is kind of hard when I am told that it is all in my and my roommate's head.
It is impossible to solve any problem if no one is willing to admit there is one or admit that others may have a point.
I agree, the knowledge that you are not having fun is in your head. Where else would it be? We await the invention of the Fun-O-Meter.
If your friends don't care that you aren't having fun, then maybe you need new friends.
If your friends prefer a different style of RPG, then maybe you need a new group.
However, the best solution is to suggest a more "kick in the door" style of roleplaying to the group, and hopefully they will agree to give it a try.
For what its worth, I leave you with the example of Falcon the Human Bard (3.0). (Its quite long, but I think worth the read.)
Falcon was a nightmare of a character. His player had no set idea of what Falcon was about, and ended up with a character who was mediocre at everything and good at nothing. He had the ability to cast "cure light wounds" but he never healed anyone else. Invariably, he would use up all his healing on himself, and then the party cleric would have to waste further healing on him to repair the consequences of Falcon's ineptitude.
Under normal circumstances, Falcon would have been best remembered for his ability to summon a celestial badger when the going got tough.
Then came the siege of Dogtown....
A horde of orcs, backed up by a gang of ogres, surrounded the town. The defenders had the added worry of caring for a large group of refugees from previously sacked settlements. Their only hope was the party of adventurers who chance had placed within the walls at the time of the attack - and a couplel of them had previously suggested leaving the townsfolk to their fate.
The leader of the orcs, in an act of supreme overconfidence, flew over the walls on his wyvern, and landed in the town square. He dismounted, and demanded a challenge worthy of his mettle.
Steiger, a noble hearted aspiring knight, rose to the challenge and acquitted himself valiantly against the orc chieftain. His courage is spoken of in Dogtown to this day, but only as an aside to the tale fo Falcon. [Steiger's tale is marred by the fact he would have died had not Amethal, the party's elf sorcerer - roleplayed brilliantly by a person who shall remain nameless - abandoned his post on the wall to add his magic missiles to the fray; in fairness to Steiger I should point out the orc was at least 2 levels higher than he was].
Falcon, spotting the riderless wyvern, seized his chance. He leapt upon the creature's back [I'll leave this and the following skill checks to your imagination, but I've never seen such a run of high numbers on a d20 before and since] and started seeking out weak points in its hide with his dagger.
Maddened by the presence on his back, but fortunately unable to reach the lightly armoured bard with his poisoned tail spike [the DM rolled a string of very bad rolls for both the wyvern and the orc chieftain] the beast took to the air.
Somehow managing to stay in the saddle, Falcon thrust again and again with his dagger. The wounded beast flew back towards the orc army. As it was passing over the town wall, Falcon struck the killing blow.
Sensing the beast had taken a mortal wound, Falcon leapt from its back. Call it luck, chance, fate (or yet another ridiculously high skill check), he managed to land on the town wall (rather than the ground below) and took only superficial damage.
The dead wyvern plowed into the orc army, causing many casualties. Having witnessed Falcon's unbelievable antics and the death of the wyvern, and with the knowledge that their chieftain (having lost his aerial steed) was probably not coming back alive, the orcs routed.
Falcon had saved the day. Falcon was the greatest hero Dogtown had ever seen.
As players, and as characters, we are united in considering that session by far the most fun we have ever had out of any role-playing game.
Players of characters who play the odds, look for minute advantages and never walk under ladders "just in case" will never know what that feels like.