Ciaran
First Post
... because instantaneous movement shouldn't just be for casters of level 7 and up.
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Spatial Step, Lesser
Conjuration (Teleportation)
Level: Sor/Wiz 1
Components: V
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft. / 2 levels)
Target: You and touched objects
Duration: Instantaneous
Saving Throw: None and Will negates (object)
Spell Resistance: No and Yes (object)
You instantly transfer yourself to any location within range to which you have an unobstructed line of sight. You can bring along objects as long as their weight doesn’t exceed your maximum load. If you attempt to transport yourself to a location that is already occupied by a solid body (such as an invisible creature, or a hillside disguised as open ground by hallucinatory terrain), you take 1d6 points of damage and the spell fails.
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Spatial Step, Greater
Conjuration (Teleportation)
Level: Sor/Wiz 2
Range: Long (400 ft. + 40 ft. level)
This spell works like lesser spatial step, but with a longer range.
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Dimension Door, Lesser
Conjuration (Teleportation)
Level: Sor/Wiz 3
Range: Close (25 ft. + 5 ft. / 2 levels)
This spell works like dimension door, but with a shorter range.
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Exile
Conjuration (Teleportation)
Level: Sor/Wiz 7
Components: V, S, M
Range: Close (25 ft. + 5 ft. / 2 levels)
Target: One creature
This spell functions like plane shift, except that it only affects a single target. You may send the target elsewhere on your current plane if desired. If the target is native to the chosen plane, it takes a –4 penalty on its saving throw.
Material Component: A bit of material from the chosen plane.

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Spatial Step, Lesser
Conjuration (Teleportation)
Level: Sor/Wiz 1
Components: V
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft. / 2 levels)
Target: You and touched objects
Duration: Instantaneous
Saving Throw: None and Will negates (object)
Spell Resistance: No and Yes (object)
You instantly transfer yourself to any location within range to which you have an unobstructed line of sight. You can bring along objects as long as their weight doesn’t exceed your maximum load. If you attempt to transport yourself to a location that is already occupied by a solid body (such as an invisible creature, or a hillside disguised as open ground by hallucinatory terrain), you take 1d6 points of damage and the spell fails.
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Spatial Step, Greater
Conjuration (Teleportation)
Level: Sor/Wiz 2
Range: Long (400 ft. + 40 ft. level)
This spell works like lesser spatial step, but with a longer range.
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Dimension Door, Lesser
Conjuration (Teleportation)
Level: Sor/Wiz 3
Range: Close (25 ft. + 5 ft. / 2 levels)
This spell works like dimension door, but with a shorter range.
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Exile
Conjuration (Teleportation)
Level: Sor/Wiz 7
Components: V, S, M
Range: Close (25 ft. + 5 ft. / 2 levels)
Target: One creature
This spell functions like plane shift, except that it only affects a single target. You may send the target elsewhere on your current plane if desired. If the target is native to the chosen plane, it takes a –4 penalty on its saving throw.
Material Component: A bit of material from the chosen plane.