Re: The DM speaks
Different Knowledges and Professions are different skills and you would have to take Cosmo for each one seperately. As someone else pointed out, the feat Educated allows you to get around this for Knowledge; there is no way I know of to do this for Profession or for that matter Craft, nor do I see any need for one.
Speak Language is one skill, not a family of related skills, so I don't see any problem with allowing this player do do what he wishes. (The same applies to Perform, another skill that works a bit differently from others and that people sometimes think of as working like Craft, Pro and Knowledge). The +2 will indeed be wasted in the case of Speak Language. Personally I'd let him take an extra language to make up for it, but that would strictly be a house rule as there is nothing in the description which suggests this. Allowing two feels like a bit much to me, but realistically speaking it won't actually cause any problems if you do allow it.
Polyglot seems to be strictly inferior to Cosmo for this purpose, except for the bit where if you go strictly by the book, Cosmo can't be taken later in your career (I assume Polyglot can - I don't have the book it's from - but personally I allow Cosmo to be as well). For a first level character, let him take Cosmo instead so he won't have to worry about alphabets.
Belares said:
Thank you I do like the idea. Even though it was someone elses that play in my game that suggested it.
I understand the use of the feat and I like it, but would you allow all knowledge skills or Profession skills to be made Cosmopolitan? Or does this allow the Profession and Knowledge skill to be considered all in one.
Different Knowledges and Professions are different skills and you would have to take Cosmo for each one seperately. As someone else pointed out, the feat Educated allows you to get around this for Knowledge; there is no way I know of to do this for Profession or for that matter Craft, nor do I see any need for one.
Speak Language is one skill, not a family of related skills, so I don't see any problem with allowing this player do do what he wishes. (The same applies to Perform, another skill that works a bit differently from others and that people sometimes think of as working like Craft, Pro and Knowledge). The +2 will indeed be wasted in the case of Speak Language. Personally I'd let him take an extra language to make up for it, but that would strictly be a house rule as there is nothing in the description which suggests this. Allowing two feels like a bit much to me, but realistically speaking it won't actually cause any problems if you do allow it.
Polyglot seems to be strictly inferior to Cosmo for this purpose, except for the bit where if you go strictly by the book, Cosmo can't be taken later in your career (I assume Polyglot can - I don't have the book it's from - but personally I allow Cosmo to be as well). For a first level character, let him take Cosmo instead so he won't have to worry about alphabets.