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5E [FR] Mount Hotenow, Thundertree, and Neverwinter

Jan van Leyden

Adventurer
In the current Starter Set the ruins of Thundertree mention a disaster caused by Mount Hotenow, some 30 miles top the north of the village. Can anyone enlighten me what kind of disaster this was?

Is Mount Hotenow a volcano? The Neverwinter Woods between mountain and village as well as Neverwinter - as far away from the mountain as Thundertree - indicate that no regional disaster ocurred. So, was only Thundertree affected? What about homesteads and villages, e.g. along the High Road?
 

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MonsterEnvy

Adventurer
In the current Starter Set the ruins of Thundertree mention a disaster caused by Mount Hotenow, some 30 miles top the north of the village. Can anyone enlighten me what kind of disaster this was?

Is Mount Hotenow a volcano? The Neverwinter Woods between mountain and village as well as Neverwinter - as far away from the mountain as Thundertree - indicate that no regional disaster ocurred. So, was only Thundertree affected? What about homesteads and villages, e.g. along the High Road?
Volcano. It was a regional disaster and Neverwinter was largely destroyed by it and is still rebuilding. Neverwinter is a major city as well people so they actually wanted to rebuild it. Thundertree was considered too out of the way to bother with.
 

Jan van Leyden

Adventurer
Volcano. It was a regional disaster and Neverwinter was largely destroyed by it and is still rebuilding. Neverwinter is a major city as well people so they actually wanted to rebuild it. Thundertree was considered too out of the way to bother with.
Strange. Neverwinter had to be rebuilt, but the buildings of Thundertree are mostly intact? Seems the disaster in this area was more like gas poisoning?

And what caused the destruction of Neverwinter, was it a lava stream or rocks thrown at the city? Any divine interference, directing the stuff at Neverwinter?

Guess I might use a plague or something instead of of an eruption.
 

Scrivener of Doom

Adventurer
What caused it? Yet another horrible R A Salvatore novel.

Basically, some RAS characters stirred up a primordial bound and lumbering beneath the lost city of Gauntlgrym and this caused Mt Hotenow to erupt. Neverwinter was struck by an earthquake, flaming debris, and tonnes of ash and volcanic detritus. (The Blacklake of Blacklake District is filled with this sort of muck and rubbish.) If you have a look at a map of the city of the Neverwinter, you will see a massive chasm that opened up as a result of the earthquake.

The YouTube videos for the Neverwinter MMORPG summarise this information to save you from having to read anything by RAS. I actually showed a couple of them at the beginning of my Neverwinter campaign to give my players a sense of what had happened.

As your questions indicate, not a lot of thought was put into this which is one of the hallmarks of RAS's work. Thundertree was struck by something magical as well and that created the ash zombies which are mentioned both in Lost Mine of Phandelver and the Neverwinter Campaign Setting.
 

MonsterEnvy

Adventurer
Strange. Neverwinter had to be rebuilt, but the buildings of Thundertree are mostly intact? Seems the disaster in this area was more like gas poisoning?

And what caused the destruction of Neverwinter, was it a lava stream or rocks thrown at the city? Any divine interference, directing the stuff at Neverwinter?

Guess I might use a plague or something instead of of an eruption.
This is pretty much what Neverwinter looked like when the eruption happened but worse.

http://www.cartographersguild.com/a...1314054316-neverwinter-maps-map_evernight.jpg

This is what the city more or less currently looks like

http://www.cartographersguild.com/a...14054281-neverwinter-maps-map_neverwinter.jpg

Thundertree had the advantage of a lava river not going through it.
 

Jan van Leyden

Adventurer
What caused it? Yet another horrible R A Salvatore novel.

As your questions indicate, not a lot of thought was put into this which is one of the hallmarks of RAS's work. Thundertree was struck by something magical as well and that created the ash zombies which are mentioned both in Lost Mine of Phandelver and the Neverwinter Campaign Setting.
So as long as Mr. Salvatore isn't hiding in my yard, threatening to unleash some creature of his imagination, I'll just use my own explenation for this local effect. Thanks!
 

MonsterEnvy

Adventurer
So as long as Mr. Salvatore isn't hiding in my yard, threatening to unleash some creature of his imagination, I'll just use my own explenation for this local effect. Thanks!
Well the volcano is a pretty good explanation it caused an earthquake as well which is why lots of the buildings are collapsed and the Ash from the Volcano made the ash zombies.
 

Scrivener of Doom

Adventurer
This is pretty much what Neverwinter looked like when the eruption happened but worse.

http://www.cartographersguild.com/a...1314054316-neverwinter-maps-map_evernight.jpg

This is what the city more or less currently looks like

http://www.cartographersguild.com/a...14054281-neverwinter-maps-map_neverwinter.jpg

Thundertree had the advantage of a lava river not going through it.
That first one is the Shadowfell version of Neverwinter. It really doesn't depict what happened to Neverwinter.
 

Matrix Sorcica

Adventurer
The YouTube videos for the Neverwinter MMORPG summarise this information to save you from having to read anything by RAS. I actually showed a couple of them at the beginning of my Neverwinter campaign to give my players a sense of what had happened.
Could you link to these, please? I'd love to show them to my players as well.

BTW, I just discovered your blog. It's AWESOME!
 



Scrivener of Doom

Adventurer
[MENTION=3547]Matrix Sorcica[/MENTION], my apologies for the delay. I couldn't remember which board I posted on! :)

For the effect of the eruption, try the first 40 seconds or so of this video: [video=youtube;jIp9ctFW6nI]https://www.youtube.com/watch?v=jIp9ctFW6nI[/video]

For a general introduction to the city that you can show players, try this: [video=youtube;LWyRkx7BIY0]https://www.youtube.com/watch?v=LWyRkx7BIY0[/video]
 


Scrivener of Doom

Adventurer
No worries, thanks!

Looking forward to seeing you develop the starter set sandbox.
Thanks. :) I have a few posts I want to put up but my Third World internet has been particularly Third World for a number of days so Blogger is not working properly. Hopefully there will be a few posts this coming week (Agatha's Lair, Conyberry, Cragmaw Castle, Cragmaw Hideout).
 

Jan van Leyden

Adventurer
Okay, we have regional videogamey catastrophy here with thundertree being hit by some rain of ash. :cool: As they don't seems to be too many other settlements in the area, I guess I could live with this. Thanks for the information!
 


Matrix Sorcica

Adventurer
Really great updates on your blog, Scrivener! I really like how you connect Wyvern Tor, Conyberry and Cragmaw in a sandboxy way :)
 

Scrivener of Doom

Adventurer
Really great updates on your blog, Scrivener! I really like how you connect Wyvern Tor, Conyberry and Cragmaw in a sandboxy way :)
Thanks, mate! :)

I must admit, when I get around to running this, I'm going to ditch the goblins and run with orcs. It's going to tie in nicely with some ideas I also have for the Sword Mountains based on existing Realmslore and some published adventures.

Anyway, I hope those blog posts show other DMs that Realmslore is not about Drizzt or ELminster fans dictating how your game should be played but sources of inspiration to make various areas much interesting locations for adventure.
 

Matrix Sorcica

Adventurer
Thanks, mate! :)

I must admit, when I get around to running this, I'm going to ditch the goblins and run with orcs. It's going to tie in nicely with some ideas I also have for the Sword Mountains based on existing Realmslore and some published adventures.
Yeah, I read that about the Ukuth Urukh or something lost Orc kingdom. I'm so totally gonna steal that! :)

Anyway, I hope those blog posts show other DMs that Realmslore is not about Drizzt or ELminster fans dictating how your game should be played but sources of inspiration to make various areas much interesting locations for adventure.
Indeed.
 

Scrivener of Doom

Adventurer
Uruth Ukrypt. And their name lives on in the Kryptgarden Forest... and the dungeon of Southkrypt. ;)

Another thing I like about making orcs more of a focus - besides the whole LotR vibe - is that it ties in nicely with the presence of the orcs in Neverwinter. And I think if you're going to run any sort of campaign in this region it makes an enormous amount of sense to get the Neverwinter Campaign Setting and include the city as a major part of the sandbox and a FRC1 Ruins of Adventure-inspired sandbox in its own right.
 

Mythological Figures & Maleficent Monsters

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