FR: Players Guide to Faerun is out what do you think?


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orangefruitbat said:
F&P is almost useless in my opinion - some ok prestige classes, but most of the book is filled with useless diety stats.

I still wonder which bright game designer thought we needed stats for the deities rather than details about their worship and power sites. Fighting deities was something I did when I was really young, so I didn't really want or need their stats.
 

Henry said:
Based on the feat info detailed so far, I'm getting very wary about this book. I am a big detractor of balanced via roleplay restrictions, because of the arbitrary nature it is applied from DM to DM. Some DM's treat roleplay restrictions too harshly and some too lightly because of the lack of a referential gauge. Even beyond that, if a feat like luck of heroes grants bonuses to Armor Class AND Saves, then that's a huge boost. The designers seem to have tamed one tiger (save DC's) at the expense of letting another free (excessively-powered feats).

I'll eventually have to see for myself, but I'm really hesitant about this one.

The only restriction for the new feats is that they must be taken at first level and you can only have one. Not really a roleplay requirement, more a metagame requirement to limit their availability. They are pretty tough feats.

Personally, I like the FR feats. They are very worthwhile to take and are well-thought out. I think you'll like them personally.
 

Celtavian said:
The only restriction for the new feats is that they must be taken at first level and you can only have one. Not really a roleplay requirement, more a metagame requirement to limit their availability. They are pretty tough feats.

Personally, I like the FR feats. They are very worthwhile to take and are well-thought out. I think you'll like them personally.

Well, the roleplay requirement is that your character must hail from the appropriate region.

If you're from Thay, you gotta deal with everyone who hates people from Thay. If you're from Halruaa, everyone will assume you are a snotty wizard. And so forth.

Depending on the DM and the adventure, this can make all the difference in the world or none at all.
 

Alzrius said:
This would be much easier to accept if they hadn't gone all across the board on this issue back in the BoVD. It stated that archfiends were not able to grant spells, then it'd give them domains anyway, and then said you could justify it by possibly giving them divine rank 0, which completely ignored that D&Dg said that divine rank 0 creatures can't grant spells!

I don't believe that it's stated explicitly in D&Dg. "Grant Spells" (p. 29) makes no mention of rank, which implies that quasi-deities can grant spells, while the demigod description (p. 25) says that demigods can grant spells, implying that you need rank 1.

Read whatever you want from the two.
 

Nightfall said:
*doesn't care about feats* I just want them Archfiends kicking the gods around like they should. :p
You mean, like they've never ever been able to do in core DnD before? ;)
(Forget the Waukeen/Graz'zt thing, that was extenuating circumstances)
 

Not really. Cause if that were so, Orcus would have killed Kiaranselee before the damn cow got uppity. Not to mention he'd have turn most of the Bloodstone lands into his personal playground. As it should be.
 


CRGreathouse said:
I don't believe that it's stated explicitly in D&Dg. "Grant Spells" (p. 29) makes no mention of rank, which implies that quasi-deities can grant spells, while the demigod description (p. 25) says that demigods can grant spells, implying that you need rank 1.

Read whatever you want from the two.

Actually, you didn't read early enough in chapter 2. On the first page of chap. 2 (page 25), under the "Ranks of Divine Power" heading, the listing for rank 0 says:

Rank 0: Creatures of this rank are sometimes called quasi-deities or hero deities. Creatures that have a mortal and a deity as parents also fall into this category. These entities cannot grant spells, but are immortal and usually have one or more ability scores far above the norm for their species. They may have some worshippers. Ordinary mortals do not have a divine rank of 0. They lack a divine rank altogether.

The emphasis was mine, of course, but that sums it up rather clearly. Rank 0 beings can't grant spells.
 

Henry said:
Based on the feat info detailed so far, I'm getting very wary about this book. I am a big detractor of balanced via roleplay restrictions, because of the arbitrary nature it is applied from DM to DM. Some DM's treat roleplay restrictions too harshly and some too lightly because of the lack of a referential gauge. Even beyond that, if a feat like luck of heroes grants bonuses to Armor Class AND Saves, then that's a huge boost. The designers seem to have tamed one tiger (save DC's) at the expense of letting another free (excessively-powered feats).

Well-put. :cool:
 

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