FR: Players Guide to Faerun is out what do you think?

Ondo said:
Sure they are. The Eye of Horus-Re does have better special abilities, but he doesn't get +1 spellcaster level at first level. They look pretty balanced to me.

The loss of one caster level does not balance the classes. You are a real easy to please person. The Eye of Horus Re is unbalanced because of its extreme uses of greater turning alone. An Eye of Horus Re with an 18 Charisma can use Greater Turning 7 times per day in addition to their regular turning attempts. Use regular turning attempts to kill weak undead, use greater turning to kill big undead. At a certain level, every weapon they wield becomes good aligned. For two turning attempts, an Eye of Horus Re can do class level d6 damage to evil in a 100 foot radius, at 10th level this is basically a 10d6 fireball that you can't resist. You don't think this class is imbalanced? C'mon now, its overly powerful. The only thing that will keep it from being played all too often is the requirement of being from Mulhorand.
 

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After looking it over, I just decided all this book does is give more stuff and doesn't really add any flavor to FR. So if you want to be bad ass 3.5 guy, this is a book for you.

At least complete Warrior had something of substance to it.
 

Celtavian said:
The loss of one caster level does not balance the classes. You are a real easy to please person. The Eye of Horus Re is unbalanced because of its extreme uses of greater turning alone. An Eye of Horus Re with an 18 Charisma can use Greater Turning 7 times per day in addition to their regular turning attempts. Use regular turning attempts to kill weak undead, use greater turning to kill big undead.

How often is that 7th greater turning going to help? Given the choice between an Eye's 3+Cha greater turning attempts, and a Morninglord's 3 greater turning, one of which can automatically do maximum turning damage, I'll take the Morninglord's every time. YMMV.

At a certain level, every weapon they wield becomes good aligned. For two turning attempts, an Eye of Horus Re can do class level d6 damage to evil in a 100 foot radius, at 10th level this is basically a 10d6 fireball that you can't resist.

It only damages undead, not evil. You won't get it until you are at least character level 14. At this point your one less caster level means you have one less 7th level spell than a regular cleric or Morninglord of Lathander. You'll get 8th and 9th level spells a level later, and have one fewer of those when you do get them (though catching back up on the lower level ones at times).

You don't think this class is imbalanced? C'mon now, its overly powerful. The only thing that will keep it from being played all too often is the requirement of being from Mulhorand.

Sure don't. Either one can handle undead fine - the Eye's ability to do it even better doesn't seem worth not being able to handle other things as well as a Morninglord of Lathander. Your mileage, obviously, varies.
 

Pseudonym said:
The feat is called Militia. It is limited to half-elves from Aglarond, halflings from Lurien or humans from Altumbel, the Dalelands, Impiltur, Samarach, Thindol or Turmish.

As my Realms game is in the Silver Marches, it's not likely to come up.

This answers one of my questions. Thanks!

The thing I am still wondering about is whether it is permitted to take both a regional feat and a racial feat at level one. Is the rule that you can only take one regional feat, or that you can only take one feat that is level-one-only?
 

candidus_cogitens said:
This answers one of my questions. Thanks!

The thing I am still wondering about is whether it is permitted to take both a regional feat and a racial feat at level one. Is the rule that you can only take one regional feat, or that you can only take one feat that is level-one-only?

Taken from the FR mailing list. :)

"The regional feat limit is an absolute; you only have the opportunity to pick 1 of those, ever.

In the case of the human fighter, you have 3 feats: Your 1st-level feat, your human feat, and your fighter feat. Either your 1st-level or your human feat slot can be used to select a single regional feat; you must use your fighter feat slot to pick a [fighter] feat; and your remaining feat you can use to pick any other feat you like, other than a second regional feat.

One regional feat ever, that's it.

Richard Baker
Senior Designer
Roleplaying R&D
Wizards of the Coast, Inc."
 
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Kuje,

I've decided after MUCH rereading, there's nothing that specifically prohibits what has come before in Faiths and Panethons. Nor in UnEast. Therefore I say unto you, Orcus is a god. :p :]
 

Nightfall said:
Kuje,

I've decided after MUCH rereading, there's nothing that specifically prohibits what has come before in Faiths and Panethons. Nor in UnEast. Therefore I say unto you, Orcus is a god. :p :]

Well except the part where it says no deities reside in the Abyss........
 

Right but that's contradicted by the fact that there are several places where it says "They have power equal to minor deities" And it talks about handing out vile domains as well. So again I say, Orcus is a god. :p
 

Nightfall said:
Right but that's contradicted by the fact that there are several places where it says "They have power equal to minor deities" And it talks about handing out vile domains as well. So again I say, Orcus is a god. :p

Who cares, really?

Orcus can be a god in your campaign if you want.

Stop going on about it.

Geoff.
 


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