As a fan of FR and of Economics--I don't see the problem. The Red Wizards tried a different way, but you sort of knew it might have been a cultural phase. 3e'd take on Thay Enclaves was in my mind an attempt to set up embassies for an evil empire.
I have no problem with magic shops, guilds, or bazaars. Heck, I think players should have some more realistic fantasy structures. While I liked the LoTR movies, the one thing I hated about it was they didn't seem to understand how Middle Earth should have worked. Great cities of Men should have had the various farms and villages surrounding them--not wide open spaces on moorland! No matter how cool the battle scenes were that simple fact that any high school kid should know totally distracted me, much like how bad plots can get to you.
But the Red Wizards work best as evil cabals and a nation of slavers and dark elements. FR has a lot of other ways to get merchants involved, and even nations better suited for it.
Microsoft is not evil. (I expect better of you Mourn.)
I have no problem with magic shops, guilds, or bazaars. Heck, I think players should have some more realistic fantasy structures. While I liked the LoTR movies, the one thing I hated about it was they didn't seem to understand how Middle Earth should have worked. Great cities of Men should have had the various farms and villages surrounding them--not wide open spaces on moorland! No matter how cool the battle scenes were that simple fact that any high school kid should know totally distracted me, much like how bad plots can get to you.
But the Red Wizards work best as evil cabals and a nation of slavers and dark elements. FR has a lot of other ways to get merchants involved, and even nations better suited for it.
Turning the Red Wizards into Microsoft (you hate us, but you need what we're selling) is yawn-worthy. Oh noes, evil capitalist wizards.
Microsoft is not evil. (I expect better of you Mourn.)