The implied setting.Voss said:Given that they really only have 2 settings at this point... what is actually using the PoL concept?
The implied setting.Voss said:Given that they really only have 2 settings at this point... what is actually using the PoL concept?
Bishmon said:The implied setting.
The only good FR "change" (actually, it's a "fix") in 4e. Boy, that enclave idea in 3e was phenominally stupid (and a quick boo! and thumbs down to those who supported that change). Nice to see they're going back to the 1e/2e (read: proper) Red Wizards.PeterWeller said:*Red Wizards are led by Zsass (sp? that lich guy). They're scarier and so is Thay. The enclave Red Wizards are unwelcome expatriates who can't return home.
Really? So, turning Thay into Mordor and Szass Tam into Sauron is better than trying to explore a credible economic impact of magic items on the local economies? 3E changed Red Wizards into interesting villains and potential allies instead of "scary wizard guys in red" which they've always been in previous editions. What next? Will they bring Myrkul (the generic eeeeevil death god) back instead of the much more interesting Kelemvor/Velsharoon dychotomy?Arnwyn said:The only good FR "change" (actually, it's a "fix") in 4e. Boy, that enclave idea in 3e was phenominally stupid (and a quick boo! and thumbs down to those who supported that change). Nice to see they're going back to the 1e/2e (read: proper) Red Wizards.
Yes, really. To put it in internet terms: 1e/2e Red Wizards > 3e Red Wizards.Sammael said:Really?
Not AFAIC.3E changed Red Wizards into interesting villains and potential allies
Just as the design goals for Eberron (when it won the setting contest) were that the setting had to be able to include everything that was part of D&D, FR now has to include everything that is part of 4E. So since the game designers created a new version of the Dragonborn race, the FR setting team now had to justify a way to make it fit in FR.
And the comment that "If you are an old player, all that stuff on your shelf is still pertinent" made me chuckle. In the start of the podcast they talk about how everything is changed, brand new and mysterious ... then claim that the stuff on your shelf is pertinent.
The implied setting is PoL, and let's not forget FR. My assumption is that the "shoe horn" comment was made in answer to the worries that WotC would force PoL on every setting, just as it did to FR.
Sammael said:Really? So, turning Thay into Mordor and Szass Tam into Sauron is better than trying to explore a credible economic impact of magic items on the local economies? 3E changed Red Wizards into interesting villains and potential allies instead of "scary wizard guys in red" which they've always been in previous editions. What next? Will they bring Myrkul (the generic eeeeevil death god) back instead of the much more interesting Kelemvor/Velsharoon dychotomy?
In Realms-2008 the setting is being bent and selectively replaced without question to accommodate every rules element, when before TSR compromised, only sometimes using the Realms as a dumping ground, at others letting it be itself. There's a clear shift from the previous approaches, where the 2E and 3E rulesets were seen as imperfect lenses. That language has gone.PeterWeller said:To be fair, this was always a design goal of the Forgotten Realms. It was very explicit during the 2E era that anything in D&D could be in or accessed from the Realms.
We've been told that it isn't necessary now, without it being explained how it ever was, that the setting is being simplified to put newcomers on an even plane with veterans, and that past lore is still relevant. But not how all this will be done.Therefor, all that stuff on your shelf is still pertinent.
Rich Baker explained months ago that the Realms was being piecemeal, not wholesale PoLized. Of course large regions of Faerûn are already that way.They wanted to reduce this somewhat, but they didn't set out to totally clean the slate and make the setting PoL, just a little bit more PoL.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.