So yeah, it's a freeform magic system. There are some kinks in it, which I mostly fixed when I wrote Elements of Magic - Mythic Earth. The thing is, ME is primarily written to handle earthly-style magic, and thus it's got a strong d20 Modern focus. It has guidelines to make it work in D&D, and honestly I feel it's a smoother system than EOM-R, but it doesn't have the same number of crunchy bits like pre-made magic items. EOM-R is more D&D style magic. EOM-ME works better for games where the GM doesn't mind adjudicating stuff on the fly.