My claim is that some groups would like to have this option available. That's not the same, or even -close to the same- has houseruling away the spending of surges outside of combat.
Bad argument. It's limited to one class effectively requiring a cleric.
That's what I meant by 'tone-breaking' as opposed to 'game-breaking.' A manner of aesthetics. Which isn't relevant to a discussion on whether a mechanic is broken or not.
It's game breaking.
I can think of -many- reasons to bring a different Leader.
Me too, but none of those reasons are as good as taking a cleric who has this power. Unbalanced. Game breaking.
Because it -isn't- a huge benefit, in terms of surviving combats in many campaigns.
Opinion, and one I strongly disagree with. Even just the ability to do 2x surges worth of healing in one shot at level 2 is freaking awesome. I haven't even bothered to think about it with demigod, but the game is pretty much busted at the point you're demigod anyways so whatever.
And is more combats a bad thing?
Yes.
Prove this, then. Prove that it breaks the game.
It has been proven.
As an aside... you must hate the Artificer. Simply having him in the group means two free surges per day. That must make him the most powerful of the leaders without Transferance of Life.
I can see how you can think an extra 2 surges a day in a party is the same as infinite surges. Okay, I can't, but then I can't understand how you don't see it isn't out of line and game breaking either.
So I agree with Dracosuave that "surge transference" powers are not inherently broken - though I might feel different running a game for a party with more limited healing triggers.
It's not transference, it's infinite.
Just change the effect as follows:
The cleric does not take any damage.
The cleric loses one healing surge instead (and obviously heals twice the cleric's healing surge value to the target).
The cost of the surge will be the errata once WotC has sold enough books.
One simple solution would be to change the target line from one creature to one ally.
Then you want 2 clerics in a party instead of one. Or an acolyte NPC buddy for your cleric.
I think there is no such thing as a group who plays with free & unlimited healing, and I've asked you to provide some evidence of one, twice now.
I do as the healing surge mechanic is so obnoxiously retarded and a prime example of the complete ineptitude of the current DnD developers that I dislike using it. Doing so does change the game however, but unlike the majority of DMs who have been playing for a year or two at most I'm able to account for it when and were appropriate. It's also not a curve ball thrown by WotC at me suddenly in an expansion book as an oversight to a single power for a single class that suddenly breaks my game when someone retrains to it.
Life Transference is broken. Bad design, period. Full stop.
Yep.
Next paragraph: Cure Light Wounds is aesthetically displeasing to me.
Poorly designed, but not broken, yes.