My claim is that some groups would like to have this option available. That's not the same, or even -close to the same- has houseruling away the spending of surges outside of combat.
That's what I meant by 'tone-breaking' as opposed to 'game-breaking.' A manner of aesthetics. Which isn't relevant to a discussion on whether a mechanic is broken or not.
I can think of -many- reasons to bring a different Leader.
Because it -isn't- a huge benefit, in terms of surviving combats in many campaigns.
And is more combats a bad thing?
Prove this, then. Prove that it breaks the game.
As an aside... you must hate the Artificer. Simply having him in the group means two free surges per day. That must make him the most powerful of the leaders without Transferance of Life.
So I agree with Dracosuave that "surge transference" powers are not inherently broken - though I might feel different running a game for a party with more limited healing triggers.
Just change the effect as follows:
The cleric does not take any damage.
The cleric loses one healing surge instead (and obviously heals twice the cleric's healing surge value to the target).
One simple solution would be to change the target line from one creature to one ally.
I think there is no such thing as a group who plays with free & unlimited healing, and I've asked you to provide some evidence of one, twice now.
Life Transference is broken. Bad design, period. Full stop.
Next paragraph: Cure Light Wounds is aesthetically displeasing to me.
Interesting. Do you use "surge" values for encounter healing powers?I do as the healing surge mechanic is so obnoxiously retarded and a prime example of the complete ineptitude of the current DnD developers that I dislike using it. Doing so does change the game however, but unlike the majority of DMs who have been playing for a year or two at most I'm able to account for it when and were appropriate. It's also not a curve ball thrown by WotC at me suddenly in an expansion book as an oversight to a single power for a single class that suddenly breaks my game when someone retrains to it.
Yeah, but I want to prevent two-Cleric heal-loops, too.Well, at least if the baseline is, that there is still a problem with it once you fix the target entry. I consider that enough, really.![]()
The cost of the surge will be the errata once WotC has sold enough books.
When do PCs tend to stop for the night? (I'd expect it would be when Daily powers run low.)
I can't recall a movie I've seen where it's a five-minute sit-down to catch your breath every fight then kick down the next door as being the standard operating procedure that encounter powers and the spending of healing surges after 5 minutes make 4E to be either. What where they thinking?
Target: You or one creature
I don't have the books near me, but can anyone tell if the rules on targeting show any meaningful difference between the two?
I am finding it wierd that I am finding roleplaying opportunities and synergies in some of the identical powers doomsayers on this forum.. have issues with.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.