Free League Announces Twilight: 2000 4th Edition

Free League is fast catching up with Modiphius with its collection of licensed RPGs. They've just announced that the post-apocalyptic WW3-themed Twilight: 2000 4th edition boxed set will be coming to Kickstarter in August.

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Here's the full announcement:

 PRESS RELEASE


A new edition of the classic roleplaying game Twilight: 2000 was announced today by Free League Publishing, makers of the ALIEN RPG, in partnership with Game Designers’ Workshop and Amargosa Press. The new edition goes back to the roots of the franchise with a boxed set for sandbox roleplaying in the devastation of World War III. It will come to Kickstarter in August, to be released in early 2021.

The new edition of the apocalyptic RPG Twilight: 2000 will be the fourth in the series, the first being released by Game Designers' Workshop in 1984. Just like the original version, the new edition is set in a year 2000 devastated by war – now in an alternate timeline where the Moscow Coup of 1991 succeeded and the Soviet Union never collapsed.

"The first edition of Twilight: 2000 was an iconic game for me back in the '80s, and we are humbled and honored to work with Marc Miller and Game Designers’ Workshop to bring a new edition to life. The original game was really ahead of its time. Our goal is to build on the amazing sandbox survival gameplay and develop it further, making it more accessible using the tools of modern game design,"says lead game designer and Free League founder Tomas Härenstam.

"When I saw this proposal to revisit the Twilight universe, I signed on immediately. As I have seen the work proceed, I have not been disappointed, and I look forward to seeing this project become reality,"says Marc Miller of Far Future Enterprises and co-founder of Game Designers' Workshop.

Also part of the project are Amargosa Press (who have recently announced the new Dark Conspiracy 4th Edition RPG), Polish RPG publisher Black Monk Games (who will act as a consultant on the Poland in 2000 AD game setting as well as publish a Polish edition of the game), and Far Future Enterprises (who publishes the fifth edition of the Traveller science-fiction roleplaying game).

The design team is led by Tomas Härenstam (ALIEN RPG, Forbidden Lands, Mutant: Year Zero), with setting and scenario writing by Chris Lites (Conan, Over the Edge), editing by Angus Abranson (Doctor Who, The One Ring), interior art by Niklas Brant (Forbidden Lands), cover art by Martin Grip (ALIENRPG, Symbaroum), and maps by Tobias Tranell (Forbidden Lands). Several active and retired servicemen from the U.S. military are assigned to the project as consultants.

"Twilight: 2000 was a favorite of ours at school in the '80s, with many a lunch hour spent salvaging what we could as we traveled across the ruins of Europe trying to survive. I’m honored to be involved in a new edition, and being able to work with the Free League is a fantastic bonus!” says Angus Abranson of Amargosa Press.

Just like the original game, the new edition of Twilight: 2000 is set in a Poland devastated by war, but the game also offers an alternative Swedish setting, as well as tools for placing the game anywhere in the world.

In the game, players take roles of survivors in the aftermath of World War III – soldiers or civilians. Their goal, beyond surviving for another day, can be to find a way back home, to carve out their own fiefdom where they are, to find out more about the mysterious Operation Reset, and maybe, just maybe, make the world a little bit better again.

The core gameplay uses a "hexcrawling" system established in the post-apocalyptic Mutant: Year Zeroand survival fantasy Forbidden Lands RPGs (both Silver ENnie winners for Best Rules, in 2015 and 2019), developing it further to fit the gritty world of Twilight: 2000. The core rules are built on the Year Zero Engine used in those games (as well as in the ALIEN RPG), but heavily adapted to fit Twilight: 2000 and its focus on gear and gritty realism.

More information about the new edition of Twilight: 2000 will be forthcoming soon.
 
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eyeheartawk

#1 Enworld Jerk™
Hmmm.

I don't know. Twilight was kind of perfect as it was. It was rooted in real world (80s) technology and all kinds of military facts, figures and jargon. Pairing that with the crunchy system it had made sense and felt appropriate. Mutant Year Zeroing it up instead, IDK.
 




imagineGod

Legend
The hits, they keep coming and just within one week too.

To be honest, I am one of those that looks at the rules that power the game and the artwork before I commit to a purchase of a new role playing game.

Hence, Monday's announcement by Riot Minds of the Trudvang RPG Kickstarter using D&D 5th Edition on May 23 was super exciting.

But today's announcement that Free League will publish Twilight 2000 4th Edition using the Year Zero Engine even more so (for those not in the know, similar rules mechanics to the Alien RPG).
 



Ulfgeir

Hero
The hits, they keep coming and just within one week too.

To be honest, I am one of those that looks at the rules that power the game and the artwork before I commit to a purchase of a new role playing game.

Hence, Monday's announcement by Riot Minds of the Trudvang RPG Kickstarter using D&D 5th Edition on May 23 was super exciting.

But today's announcement that Free League will publish Twilight 2000 4th Edition using the Year Zero Engine even more so (for those not in the know, similar rules mechanics to the Alien RPG).

And tomorrow, the kickstarter for another Swedish game will start... The Troubleshooters so we really are taking over the world. ;)
 

lyle.spade

Adventurer
I am of two minds about this. I have Forbidden Lands and Alien, and have played MY0. Aliens is the most remarkable of the three, but overall the system, after a session or a few, tends to model the same feel regardless of the world. The mechanics are simple, but through simplicity and streamlining detail and nuance can be lost. And after a bit of FL, pretty much every weapon or attack feels the same. Even Alien, with the special attacks for the xenomorphs, starts to feel limited and shallow after a few encounters and sessions.

On the other hand, this was a great story, and was interesting - if complicated for my young teenage mind at the time - to play as a setting. I'll have to wait for a free Quickstart or for someone else to run it before I'll consider getting it. I did that with FL after playing MY0 and FL feels so vanilla and, after some play, boring. Alien, on the other hand, has been a lot of fun for one-offs and short story arcs.
 

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