Free League Announces Twilight: 2000 4th Edition

Free League is fast catching up with Modiphius with its collection of licensed RPGs. They've just announced that the post-apocalyptic WW3-themed Twilight: 2000 4th edition boxed set will be coming to Kickstarter in August. Here's the full announcement: A new edition of the classic roleplaying game Twilight: 2000 was announced today by Free League Publishing, makers of the ALIEN RPG, in...

Free League is fast catching up with Modiphius with its collection of licensed RPGs. They've just announced that the post-apocalyptic WW3-themed Twilight: 2000 4th edition boxed set will be coming to Kickstarter in August.

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Here's the full announcement:

 PRESS RELEASE


A new edition of the classic roleplaying game Twilight: 2000 was announced today by Free League Publishing, makers of the ALIEN RPG, in partnership with Game Designers’ Workshop and Amargosa Press. The new edition goes back to the roots of the franchise with a boxed set for sandbox roleplaying in the devastation of World War III. It will come to Kickstarter in August, to be released in early 2021.

The new edition of the apocalyptic RPG Twilight: 2000 will be the fourth in the series, the first being released by Game Designers' Workshop in 1984. Just like the original version, the new edition is set in a year 2000 devastated by war – now in an alternate timeline where the Moscow Coup of 1991 succeeded and the Soviet Union never collapsed.

"The first edition of Twilight: 2000 was an iconic game for me back in the '80s, and we are humbled and honored to work with Marc Miller and Game Designers’ Workshop to bring a new edition to life. The original game was really ahead of its time. Our goal is to build on the amazing sandbox survival gameplay and develop it further, making it more accessible using the tools of modern game design,"says lead game designer and Free League founder Tomas Härenstam.

"When I saw this proposal to revisit the Twilight universe, I signed on immediately. As I have seen the work proceed, I have not been disappointed, and I look forward to seeing this project become reality,"says Marc Miller of Far Future Enterprises and co-founder of Game Designers' Workshop.

Also part of the project are Amargosa Press (who have recently announced the new Dark Conspiracy 4th Edition RPG), Polish RPG publisher Black Monk Games (who will act as a consultant on the Poland in 2000 AD game setting as well as publish a Polish edition of the game), and Far Future Enterprises (who publishes the fifth edition of the Traveller science-fiction roleplaying game).

The design team is led by Tomas Härenstam (ALIEN RPG, Forbidden Lands, Mutant: Year Zero), with setting and scenario writing by Chris Lites (Conan, Over the Edge), editing by Angus Abranson (Doctor Who, The One Ring), interior art by Niklas Brant (Forbidden Lands), cover art by Martin Grip (ALIENRPG, Symbaroum), and maps by Tobias Tranell (Forbidden Lands). Several active and retired servicemen from the U.S. military are assigned to the project as consultants.

"Twilight: 2000 was a favorite of ours at school in the '80s, with many a lunch hour spent salvaging what we could as we traveled across the ruins of Europe trying to survive. I’m honored to be involved in a new edition, and being able to work with the Free League is a fantastic bonus!” says Angus Abranson of Amargosa Press.

Just like the original game, the new edition of Twilight: 2000 is set in a Poland devastated by war, but the game also offers an alternative Swedish setting, as well as tools for placing the game anywhere in the world.

In the game, players take roles of survivors in the aftermath of World War III – soldiers or civilians. Their goal, beyond surviving for another day, can be to find a way back home, to carve out their own fiefdom where they are, to find out more about the mysterious Operation Reset, and maybe, just maybe, make the world a little bit better again.

The core gameplay uses a "hexcrawling" system established in the post-apocalyptic Mutant: Year Zeroand survival fantasy Forbidden Lands RPGs (both Silver ENnie winners for Best Rules, in 2015 and 2019), developing it further to fit the gritty world of Twilight: 2000. The core rules are built on the Year Zero Engine used in those games (as well as in the ALIEN RPG), but heavily adapted to fit Twilight: 2000 and its focus on gear and gritty realism.

More information about the new edition of Twilight: 2000 will be forthcoming soon.
 

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Waller

Legend
I was interested until I looked up Amargosa Press and realised it was the latest Angus Abranson venture. He's 6 years overdue on his 2014 Wild Card Symphonies Kickstarter (last update June 2018) and 2 years overdue on his Frankenstein Faktoria Kickstarter (last update July 2018). So I guess this is probably vaporware?
 

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Fenris-77

Small God of the Dozens
Supporter
Free League is doing the game, not Abranson. Amargosa press has the dubious 'in association with' tag. You can trust the Free League team though, they deliver.
 

Paragon Lost

Terminally Lost
Free League is doing the game, not Abranson. Amargosa press has the dubious 'in association with' tag. You can trust the Free League team though, they deliver.
Are you sure, their Facebook post makes it look like a joint venture. Apparently they are also now doing the new Dark Conspiracy edition as well?


Edit to add this quote....

Amargosa Press
May 13 at 6:12 AM ·
We've been working on the new Twilight: 2000, which we're publishing in partnership with Fria Ligan/Free League for a while so it's nice to finally be able to announce it!"
 

Fenris-77

Small God of the Dozens
Supporter
Are you sure, their Facebook post makes it look like a joint venture. Apparently they are also now doing the new Dark Conspiracy edition as well?


Edit to add this quote....

Amargosa Press
May 13 at 6:12 AM ·
We've been working on the new Twilight: 2000, which we're publishing in partnership with Fria Ligan/Free League for a while so it's nice to finally be able to announce it!"
Am I sure? Nope, but I only really care about the Free League version anyway, which is the bit I am sure Free League is doing. :p I mean, I'm sure it's joint in some fashion, but my faith in Free League leaves me pretty worry free.
 

Paragon Lost

Terminally Lost
Am I sure? Nope, but I only really care about the Free League version anyway, which is the bit I am sure Free League is doing. :p I mean, I'm sure it's joint in some fashion, but my faith in Free League leaves me pretty worry free.
I also have a lot of faith in Free Leagues, learning though that they appear to just/mostly? be the publisher does concern me. Basically I'm taking the opposite from that post that you are. I need Free Leagues to tell me that it's mostly them doing the work.
 

Fenris-77

Small God of the Dozens
Supporter
I also have a lot of faith in Free Leagues, learning though that they appear to just/mostly? be the publisher does concern me. Basically I'm taking the opposite from that post that you are. I need Free Leagues to tell me that it's mostly them doing the work.
The great thing is we'll find out which is which well before we have to lay out any cash for the actual product.
 

dragoner

KosmicRPG.com
Played it back in the 80's, it was cool, I also bought the disk for 1e from FFE; I just ran the players through the nuclear power plant scenario in my trav pbp, a lot of good stuff in there.
 

aramis erak

Legend
Like Fenris-77, I trust FL to get it done on budget, and probably close to or even on time.

I doubt it will be lifepath driven, but I'd not be upset if it is.
 

How deadly is gun combat going to be in this system? I'm hoping it is on the level of the 1e game, even if that was a pain to get shot an spend a month holed up recovering. Or get your brains blown out by a single shot. Rifles...fun to shoot, not fun to get shot with.

Getting shot is not desirable in the game, At all.

Kind of the same question as above, but in regards to Military vehicle combat and the depth and detail of such game rules. Can my players group operating an M1A1 Abrams be taken out from a Russian Kornet ATGM?

An ATGM could take out a tank but the Kornet went into service in 1998, so I doubt we'll put it in the field given the war starts, and ruins industry, development, etc. prior to that.

I am rather interested in this particular sentence taken from the announcement. "The core rules are built on the Year Zero Engine used in those games (as well as in the ALIEN RPG), but heavily adapted to fit Twilight: 2000 and its focus on gear and gritty realism." Would it possible to elaborate further on the highlighted portion for those in the know?

You can die of infection, dysentery, good old-fashioned gunshot wounds, radiation... The setting is grim. Very grim. Not grimdark, mind you. But it looks like the world ended but humanity still presses on doing bad things. Your characters have to bring the hope to the game, if you want it. The world offers little.


The great thing is we'll find out which is which well before we have to lay out any cash for the actual product.

It's a Free League product. Someone mentioned vaporware. It's not. Two books are written already.
 


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