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Free multiclassing - what would be the problem?


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Another way to control multi-classing, a little like the Spycraft method is to make one basic ability unavailable if you class into it later.

This is off the top of my head, so be gentle...

BBN: No Fast Movement
BRD: No Bardic Knowledge
CLR: Only one Domain
DRD: No Nature Sense (and obviously No Animal Companion)
FTR: Could be free-access otherwise no initial Bonus Feat
MNK: No Evasion
PAL: No Divine Grace
RGR: No Ambi/TWF proficiency
ROG: Could be free-access otherwise no Trap-detection
SOR: No Familiar (must quest for one)
WIZ: No Familiar (must quest for one)

You could maybe allow purchase of the ability by expending XP.
 
Last edited:

bozzutoman said:
Another way to control multi-classing, a little like the Spycraft method is to make one basic ability unavailable if you class into it later.

This is off the top of my head, so be gentle...

BBN: No Fast Movement
BRD: No Bardic Knowledge
CLR: Only one Domain
DRD: No Nature Sense (and obviously No Animal Companion)
FTR: Could be free-access otherwise no initial Bonus Feat
MNK: No Evasion
PAL: No Divine Grace
RGR: No Ambi/TWF proficiency
ROG: Could be free-access otherwise no Trap-detection
SOR: No Familiar (must quest for one)
WIZ: No Familiar (must quest for one)

You could maybe allow purchase of the ability by expending XP.

Sounds workiblke except the Druid one. Animal campanion is based off of the Animal Friendship spell.
 


Heck, that's about how I do it now, which is to say that you only get the instant benefits when you start as a class. In the case of becoming a Wizard, you don't get any immediate alotment of spells or a free spell book unless you've got a generous teacher or it was included in the cost of teaching.

Decent Training Rules goes a long way in allowing free multiclassing; Assuming, of course, Time, Expense and RP are important factors in your game (as Core Rules are written with the assumption that they're not).
 

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