Freedom City PBP

The glowing glyph stutters and flickers in front of the Entrapper's face. This area seems defended against mental scanning. We'll have to find the captives, if there are any, some other way.
 

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"Damn" Bastion curses as he realises their collective dillema 'there's a central server down on the bottom level of the complex, I'll have to go there to disarm the bomb. We have 9 minutes - Ras how long should it take to get down that far?

Our priority is to get the girl.

and Ras we need you upstairs to evacuate anyone in the zoo area
"

(ooc based on the map and Bastions flight speed can either I or Mnemonic estimate how long it would take to reach sublevel 3?

Ras -thats Bastions logic there. As a non-flyer he's calculating that you will be more vunerable if the bomb goes off. He could be wrong )
 
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Tonguez said:
(ooc based on the map and Bastions flight speed can either I or Mnemonic estimate how long it would take to reach sublevel 3?

If the elevators are working (and you can find that out next round, or use the computer to do so), it would take less than 2 minutes each way. Maybe one minute to search the lower level to find the server cluster, another 30 seconds to find the specific server, another 12-30 sec to hack into the server (it's not externally accessible, hence the reason for the trip down there in the first place), maybe another 15-30 sec to disarm the detonation program, or possibly more, depending on how difficult it is to disable. So you're looking at probably a minimum of seven minutes to do all that if everything goes perfectly.

Of course, Century Girl can bust thru the elevator and you could fly down the shaft, saving probably a minute each way.
 

Nanites continues scanning over the information, wishing that he had Bastion's skill with computers or Mnemonic's amazing cognative abilities. Still, perhaps even without this information, he could be doing more to help.

Even as he continues to scan, his mind is considering other options. . .

[sblock=ooc]This is what I'm considering once Nanite gives up the electronic search (assuming he finds nothing in the next few rounds). Figured I'd give you the heads up, since it's math heavy.

Probe Droids - a swarm of tiny little eyeball robots that zip around an area looking for movement and reporting back to the central unit (Nanite)

Summon Minion: Rank 1 (10 points)
- Progression 5 (50 minions)
- Communication
- Fanatical
- Horde


Probe Droid (15 points)
Miniscule Construct

Code:
Abilities:                [+39 points]
STR	 1
DEX	10
CON	 -
INT	 -
WIS	10
CHA	 -

Attack: +12 (size)
Defense: +12 (size)

Skills:                   [2 points]    
Notice +8/8

Flight 2 (25 mph)         [4 points]
Immunity 30               [30 points]
 - Fortitude Effects
Shrinking 20              [20 points]
 - Normal Strength
 - Permenant
Super Senses 2            [2 points]
 - Darkvision


No Hands                  [+4 points]
[/sblock]
 

Bastion quickly attempts to isolate the location of cluster ysc_9 and once he gets a result he leaps to his feet and powers up eady to fly

"Century Girl" Bastion calls out as he rides towards the elevator shaft "I need your help if we're gonna stop the bomb

I need the fastest path to the bottom level you can make, central server's ys_1090, in cluster ysc_9, on sub-level 3

We have 5 Minutes
"
 

Century girl looks at him and then nods, "Straight down it is." Century Girl agreed, grabbing hold of the elevator and pushing it down so that she can open up the way to the elevator shaft and down.

Flying down to the indicated level the super human girl punches her way through the door. "Did you find anything about cells or someplace they might be keeping the girl?" she calls up to Bastion.
 

Entrapper shrugs to himself my old Seer powers never work anyway...
Holding on to his fedora in one hand he rushes after Bastion and Century Girl.

ooc
[sblock]
I'm assuming that despite studying the map (post #179) Entrapper hasn't figured out anything useful himself, i.e. where the cells are.
So he'll just follow Bastion and/or CG.
If he gets to the elevator shaft he'll "run down it" using wallwalking if there isn't a faster way.[/sblock]
 

"Did you find anything about cells or someplace they might be keeping the girl?" Century Girl calls up to Bastion as he follows in her destructive wake.

"Cublicles two floors down" Bastion calls back " they maybe cells. I need to go lower than that though so if you can get me into the server you can get the girl on the way back. Hopefully the others are searching for her too..."
 
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Graf said:
Entrapper shrugs to himself my old Seer powers never work anyway...
Holding on to his fedora in one hand he rushes after Bastion and Century Girl.

ooc
[sblock]
I'm assuming that despite studying the map (post #179) Entrapper hasn't figured out anything useful himself, i.e. where the cells are.
So he'll just follow Bastion and/or CG.
If he gets to the elevator shaft he'll "run down it" using wallwalking if there isn't a faster way.[/sblock]

[sblock=Graf]You haven't seen anything that looks like cells anywhere in the blueprints. There are a few rooms that could be used to hold people, but nothing specifically appearing to be or marked as cells.[/sblock]
 

hafrogman said:
Nanites continues scanning over the information, wishing that he had Bastion's skill with computers or Mnemonic's amazing cognative abilities. Still, perhaps even without this information, he could be doing more to help.

Even as he continues to scan, his mind is considering other options. . .

[sblock=ooc]This is what I'm considering once Nanite gives up the electronic search (assuming he finds nothing in the next few rounds). Figured I'd give you the heads up, since it's math heavy.

Probe Droids - a swarm of tiny little eyeball robots that zip around an area looking for movement and reporting back to the central unit (Nanite)

Summon Minion: Rank 1 (10 points)
- Progression 5 (50 minions)
- Communication
- Fanatical
- Horde


Probe Droid (15 points)
Miniscule Construct

Code:
Abilities:                [+39 points]
STR	 1
DEX	10
CON	 -
INT	 -
WIS	10
CHA	 -

Attack: +12 (size)
Defense: +12 (size)

Skills:                   [2 points]    
Notice +8/8

Flight 2 (25 mph)         [4 points]
Immunity 30               [30 points]
 - Fortitude Effects
Shrinking 20              [20 points]
 - Normal Strength
 - Permenant
Super Senses 2            [2 points]
 - Darkvision


No Hands                  [+4 points]
[/sblock]

[sblock=hafrogman]That's fine. Let me know when you want to let them loose.[/sblock]
 

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