ThirdWizard
First Post
Of course you arn't frictionless. Friction doesn't exist.
I'm not misinterprieting anything. There are two lines of relevance:
Lets look at what has already been discussed. I'll start with a hurricane, which several posters believe the affected individual can walk around in. I contest this by stating that the spell keeps your movement from being hindered. I would say that negating hindered movement is quite different than forced movement.
In other words, the spell allows you to never have to use more movement per square than a one to one ratio. If you can normally move six squares, you can always move six squares, regardless of spell such as web and slow, and mundane means such as squeezing and hindering terrain (mundane becuase of the "even' term used).
Therefore, the hurricane will pick you up and toss you around, just like normal. Likewise, an earthquake would jumble you around, possbily swallowing you into the ground. You can be Bull Rushed and Tripped, though Grapple is a special case taken under the text of the spell.
Okay having said all that, I'll move to the water.
Water is a special case called out in the description. We already know that your movement is not hindered when wading at the very least from the earlier description. You can even run through neck deep water at full speed with no hinderance whatsoever. Check. What does the water descrption add to this?
It allows you to move normally while underwater. You seem to be interprieting "normally" as swimming around without being affected by currents. I don't see how that is normal. It "also allows the subject to move ... normally while underwater." But, what does this mean?
One interprietation is that it means absolutely nothing. It is redundant text. You can move normally in the water, as per the swimming rules. Okay, I don't like that interprietation. I won't persue that one.
My own interprietation is to take "normally" and decide what that means. I define it to mean whatever is normal for the character. In the case of humans that would be walking, hustling, and running. In the case of a pegasus that would be walking, hustling, running, and the equivalencies for flying. So, a human under the affects of a freedom of movement in the water walks, hustles, and runs like a normal human outside of the water.
You could read further into it, of course, but I stop there. It would be possible, I think, to further take "allow" and say that the character can choose to walk around or swim around. I would rather not make the spell change like that, as I find that to be awkward. I think "allow" simply means what the spell performs, not as an actual choice on the PC's part. I would, however, not begrudge a DM who made such a distinction, it is to the players' benefit, after all.
So, I hope that has clarified my stance on the issue.
I'm not misinterprieting anything. There are two lines of relevance:
to move ... normally for the duration of the spell, even under the influence of magic that usually impedes movement
The spell also allows the subject to move ... normally while underwater.
Lets look at what has already been discussed. I'll start with a hurricane, which several posters believe the affected individual can walk around in. I contest this by stating that the spell keeps your movement from being hindered. I would say that negating hindered movement is quite different than forced movement.
In other words, the spell allows you to never have to use more movement per square than a one to one ratio. If you can normally move six squares, you can always move six squares, regardless of spell such as web and slow, and mundane means such as squeezing and hindering terrain (mundane becuase of the "even' term used).
Therefore, the hurricane will pick you up and toss you around, just like normal. Likewise, an earthquake would jumble you around, possbily swallowing you into the ground. You can be Bull Rushed and Tripped, though Grapple is a special case taken under the text of the spell.
Okay having said all that, I'll move to the water.
Water is a special case called out in the description. We already know that your movement is not hindered when wading at the very least from the earlier description. You can even run through neck deep water at full speed with no hinderance whatsoever. Check. What does the water descrption add to this?
It allows you to move normally while underwater. You seem to be interprieting "normally" as swimming around without being affected by currents. I don't see how that is normal. It "also allows the subject to move ... normally while underwater." But, what does this mean?
One interprietation is that it means absolutely nothing. It is redundant text. You can move normally in the water, as per the swimming rules. Okay, I don't like that interprietation. I won't persue that one.
My own interprietation is to take "normally" and decide what that means. I define it to mean whatever is normal for the character. In the case of humans that would be walking, hustling, and running. In the case of a pegasus that would be walking, hustling, running, and the equivalencies for flying. So, a human under the affects of a freedom of movement in the water walks, hustles, and runs like a normal human outside of the water.
You could read further into it, of course, but I stop there. It would be possible, I think, to further take "allow" and say that the character can choose to walk around or swim around. I would rather not make the spell change like that, as I find that to be awkward. I think "allow" simply means what the spell performs, not as an actual choice on the PC's part. I would, however, not begrudge a DM who made such a distinction, it is to the players' benefit, after all.
So, I hope that has clarified my stance on the issue.