Freeport- Part 1: the Problem with Crematoriums

Torren Blackquill Human Wizard Fop

"Fentrith, just get away," Torren shouts as he tries again to interpose himself. Hooking a leg behind the creature's he strains to topple it.

[OOC: I'm sure it's a fool's errand, but I'm going for a trip. If I somehow succeed it'll at least have trouble chasing down Fentrith. Touch attack +3 (or +6 if Weapon Finesse applies, I don't remember) Strength mod +0]
 

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Zoraster Surefoot, Halfling Meatshield

Zoraster will move towards the battle, then, seeing the greatly wounded priest and the raging monster lunging after, he'll prepare to physically bar it's path, and to dodge its attacks. "Fentrith, get behind me!"

[OOC: Move 25' closer to the battle, then perform a total defense action, (+6 AC with tumble bonus) and dodge the creature. From the way the scene was described, I think Fentrith would be 5' closer to me than the monster, and could get behind me by moving 15', which would also put one or both of us on the stairs..? If Fentrith can't get behind me with a 15' move, I'm going to want to change my action.

Speed 25'
AC 27, 28 vs raging monster
rapier - +11, 1d4+2 dmg
privateer - +11, 2d6 dmg, range 30'
]
 


"Gotta protect the priest, eh?" Fentrith laughs as everyone attempts to bodyguard him, but he does duck and weave around them, using them as cover as much as possible while incanting yet another healing spell.

Five foot step away from the shark-thing, note that this does not provoke any attacks of opportunity. I will then cast Cure Serious Wounds, subbing my Prayer spell, on the defensive [Concentration +9].
 
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Round 4 (NOTE I just guessed what Black Jack and Kitsch were going to do this round. If either of you disagree I will edit…)

Zoraster 24
Black Jack 19
Fentrith 13 and
Shark monster 13
Kitsch 10 and
Torren 10
Villard 8


Zoraster tumbles, rolls, dodges and weaves to try and get between the creature and Fentrith…
Tumble roll 11 +14 =25, fully defensive
…and gets in between the creature and its meal, somewhat…

Black Jack quickly switches back to his bow and fires a quick shot at the shark monster with a silver arrow…
Attack roll 12 +10 +2 flanking -4 firing into melee =20. Damage roll (I don’t think you would get surprise this round) 5 +2 =7 points of damage
…that slashes it through its dorsal fin and causes black blisters and burns to appear around the wound. The creatures screams but does not fall.

Fentrith takes a 5 foot step back with the help of Zoraster and tries to cast defensively…
Concentration roll 11 +9 =20, good! Healing 3d8 +5, rolling 7 +6 +3 +5 = 21 hit points. Fentrith now has 30 hit points and feeling a bit better
…and again the cooling powers of the divine wash over him.

The creature screams in rage as the little swashbuckler gets in the way of its meal, it tries to bite him with its huge mouth, and cut him down with its clawed hands…
Attack roll 19 +13 =29, a HIT! Damage roll 5 +10 =15 points. Claw rake attack roll 18 +9 =27, a MISS, but he felt his hair parting from the wind!!! 2nd Claw rake 9 +9 =18, another miss. Zoraster has now take 15 points of damage and has 27 left
…the bite locks onto the Halflings arm for a second, tearing mostly the coat and shirt underneath but taking some skin also, but Zoraster is able to twist out of the way at the last second before losing it.

Kitsch moves to a better location to fire at the creature, and catch it by surprise…
Hide roll 12 +16 =28, good!


Torren tries to grab the creature’s leg (provoking and attack of opportunity!) and the creature slashes at him as it might an ant…
Attack roll 13 +9 =22, hit. Damage roll 3 +6 =9 points of damage
…but it is not enough to stop the mad mage and he grabs a hold of the things leg…
melee Touch Attack, roll 8 +3 +2 flanking=13, hit. Strength roll 19 +0 =19, vs. the creatures 16 +9 =25. no go! The creature gets a trip attack back at Torren, strength roll 4 +9 =13 vs. Torren dexterity (defender can use Strength or Dexterity) 13 +3 =16
…and while he has a hold of the things leg it does not seem to be slowing it down at all. In fact the creatures tried to shake the wizard off but could not!

Villard rapidly fires two sliver arrows at the creature, with a smooth calm precision…
Attack roll 15 +7 +2 flank -4 firing into melee =20, hit. Damage roll is 6 +3 (again don’t think you should get SA this round) =9 points and the second Attack roll is 8 +7 +2 -4 = 13, a hit. Damage roll is 3 +3 =6. The creature has taken another 15 points of damage
…striking true both times; the first in the right shoulder the second in the creatures lower chest, both leaving nasty burns and welts across its grey skin. The creature howls in pain and rage, its head snapping around to meet Villard’s with its cold black dead eyes. It howls and…

NEXT round actions… most of you can tell it looks like it is going after Villard now, but black blood is flowing from most of these wounds, and it is lost a bit of spring in its step…?!?!?


Fentrith has taken 7 points of damage and now has 30 left.
Black Jack is unharmed
Zoraster has lost 4 points of Strength, and taken 15 points of damage and has 27 left.
Torren has taken 9 points of damage and has 19 points left.
Kitsch is unharmed
Villard is unharmed
The shark creature has taken 72 points of damage… and is staggering but raging all the SAME!
 
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Valliard ranger/rogue

Villard looks back at the creature with eyes as determined as hers.

Villard will wait for the creature [OCC have no choice she has the initiative] after her attack I will make a 5 foot step back and rapid shot again with 2 silver arrow.
 
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Torren looks down at his torn shirt and says, "That's silk, you overgrown haddock!"

He dodges to the side again and tries to skewer the creature. "Who's going to pay for that? You?"

[OOC:
I am making sure I flank with Zoroaster and attacking. I will use Fighting Defensively and Combat Expertise to the full, so:
Rapier +2 (includes flanking bonus) Damage: 1d6 + 1d6 SA
AC 17
EDIT: I just realized the AC adjustment won't happen until my action, so if it attacks me, my AC is only 13. Meep.
]
 
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Zoraster Surefoot, Halfling chum

Zoraster will cry out as the creature bites into his arm, but continue trying to block the monster. "Would someone please kill this thing?"

[OOC: Move to block the creature's path to Villiard. Zoraster will tumble if that's more than a 5' step. Then continue total defense and hoping the creature's aim gets worse along with it's wounds.

Speed 25'
tumble mod +14
AC 27, 28 vs raging monster
rapier - +11, 1d4+2 dmg
privateer - +11, 2d6 dmg, range 30'
]
 
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Round 5... I am assuming that Fentrith might attack the creatures flank, so...
Zoraster 24
Black Jack 19
Fentrith 13 and
Shark monster 13
Kitsch 10 and
Torren 10
Villard 8


Zoraster moves around in front of the creature again, trying to stay in front of it, and distract it from the archers...
9 +14 =23
... the creature seems barely aware of him, but he is in the way (it will bull rush you to move you out of the way this round)

Black Jack draws, nocks and fires another silver arrow at the creature...
18 +10 +2 flanking -4 firing into melee, a hit. Damage is 4 +2 =6 points of damage
...striking it in the upper shoulder and causing a nasty wound to spread across its chest area. It howls in pain but remains on it feet!!!!

Fentrith steps to the creatures back and with a two-handed thrust slashes at the back of the creatures head...
Attack roll 15 +8 +2 flanking, a hit. Damage is 4 +6 damage
...but while it is a good hit, the wound seems to close over almost instantly and without any affects...

The creature tries to run right over the halfling swashbuckler, whom thrusts his slim blade at the creatures to try and stop it or at least slow it down...
Bull rush draw an AoO, Zoraster stabs at it Attack roll 2 +11 =13 a hit, damage is 3 +2 =5 damage
...but the wound heals over instantly and the creature...
Bull Rush, touch attack 5 +13 =18, hit. Strength roll 6 +9 =15, vs. Zoraster strength roll 15 +1 -4 for small size =12
...pushs Zoraster out of the way, but just barely. It only gets to Villards area this round and can't attack!!! It howls in rage, but only to the wind.

Kitsch fires a bolt into the creature back from hiding...
Attack roll 8 +10 +2 flanking -4 firing into melee combat =16 a hit. Damage roll is 1d8 +3d6 =7 +3 +1 +3 =14 points of damage
...and while most of the wound heals over quitly it is not enough!!! The creatures howls one last time and crashes to the floor right at Villard feet! Black blood and burning flesh flow off the creature, and in mear seconds the creature changes form to that of an old, very ugly woman, with green, sea-weed like hair.

It appears to be dead...
 
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