Freeport- Part 1: the Problem with Crematoriums

"So, do we continue exploring this place? I have a few healing spells if anyone is too injured to press on. I certainly don't want to rest in a building where evil still lurks." While speaking, Fentrith is scratching at his newly healed wounds from the previous encounter.
 

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Hammerhead said:
"So, do we continue exploring this place? I have a few healing spells if anyone is too injured to press on. I certainly don't want to rest in a building where evil still lurks." While speaking, Fentrith is scratching at his newly healed wounds from the previous encounter.
"I've already voiced my opinion," Torren offers. "I think we should search just enough to find a good spot to fortify. In the process we may discover some of what's gone on here, but if something is coming out of the sea I doubt we're equipped to pursue it."
 

Villard human ranger/rogue

Villard, not saying anything, is quite frustrated at his friend that they didn't finished her off. Villard turns his back on the other to hide his frustration.

After a few seconds, Villard go back with the others
 

Zoraster Surefoot, Halfling Swashbuckler

"Maybe we can set-up an ambush. Put the archers in the tower, and have the swordsmen make a bottleneck at the front door so they'll be trapped outside. We'd have to seal the backdoor somehow though."
"
If you have some healing to spare Fentrith, my arm has seen better days."
*Zoraster rubs his wounded shoulder.* "We should finish exploring this place too. *Zoraster gets up and walks over the the hallway he was exploring before the battle started, and starts looking through the doorways attached to it.*
 

The main room where you are all standing is about 40 feet long (running south to north) and 60 feet wide (running east to west). There is a short hallway leading into what looks to be a dinning area directly west. The stairwell is in the southwest corner of the room leading up to the balcony that circles most of the room at the 2nd floor. The bloody arm is directly above the door that you entered from the coat room, on the balcony. At the top of the stairs is a door that the shark creature burst through, and is the same one Kitsch came out of. There are two other unopened doors up on the balcony that Kitsch saw while he was up there. Under the stairwell there is a good sized iron basin filled with dirty water, and some dishes piled next to it.

On the southern wall there is an open doorway, with the shattered remains of a door lying on the floor nearby. This is the hallway that Zoraster looked into… the room with the smashed door, and saw a hallway about 70 or 80 feet straight down that lead to another door that is also smashed open; he saw the fading daylight out that door along with the rain (it leads outside). There are 8 sets of doors on each side of the hallway, spaced 8 to 10 feet apart (for a total of 16 doors). Most also look like they where smashed open.

On the east wall there is a set of double swinging doors …this is the room that Villard went into…The swinging doors are not locked and open into a very large L-shaped room. The part that Villard saw clearly (from the light from the two sunrods out in the main room) had a metal table with wheels turned over on its side. The table is about 6 and a half feet long and a foot and a half wide. It is maybe 3 feet high if it was sitting up right. Also a number of very short metal doors line the south wall, 12 to be exact. They are each about 2 by 2 feet, four set wide and three high {as I can't explain this well... think morgue, with a wall of where you put all the bodies in cold storage...like that :)}. There is a normal heavy wooden door in the northeast corner or the room about 40 feet away. Unlit lanterns can be seen hanging from the ceiling. Villard noticed a smear or something over by the wooden door but did not have time to check it out.

Next to the swing doors is a small door with the words written in common “private” …this is the room that Torren went into; Inside is a long, narrow room (20 feet wide by 40 feet long) that is obviously a library... or at least use to be one. Books and scrolls have been torn apart and hundreds of papers have been slashed and are lining on the floor. Book shelves are overturned and smashed. A couple of smashed chairs and an over turned desk can also be seen amidst the mess. Who ever did this, shows an unusual amount of range or glee in ripping everything in here to screeds.

The first door that Zoraster looks in (it is really dark in here by the way) he can see a small room that is about 10 feet wide and 15 foot long. Debris and borken remains of simple furtishing and a bed are strewn about, and swaths of drying blood and gore fill the room with a metallic stink. Across the hallway at the other door it is much the same...
 
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Zoraster Surefoot, Halfling Swashbuckler

After seeing the carnage in those two rooms, Zoraster won't bother checking the rest. He rejoins the group. "Nothing but blood... these fishmen are really vile. Does anyone else have a plan to defend this place, or are we using mine?"

[OOC: I'm still here. Don't know why everyone else is so quiet.]
 

"I'm with you. Let's get up in the tower and defend it. I can set an alarm at the bottom of the stairs to alert us if anyone is coming, and even block them off for a short time."

[OOC: I've been trying to hold my tongue waiting for the other to chime in]
 

JimAde said:
"I'm with you. Let's get up in the tower and defend it. I can set an alarm at the bottom of the stairs to alert us if anyone is coming, and even block them off for a short time."

[OOC: I've been trying to hold my tongue waiting for the other to chime in]
"I am in too, up in the tower we will have a strategic advantage, I doubt those fish creature can fly"

Villard waits for the other to answer.
 

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