Freeport- Part 1: the Problem with Crematoriums

Zoraster Surefoot, Halfling Swashbuckler

JimAde said:
Torren shakes his head. "I don't know. There are at least four entrances into this building and only, what, five of us? Seems like a good way to get surrounded. If we all hole up in the tower we can run them through a bottleneck. Maybe even lay a trap or two. I've got some thunderstones we can drop on them as they come up the stairs and Kitsch might have some more acid." He looks at the Filcher. "Do you have any of that liquid fire we made last week? I didn't bring any."

"Four entrances?" *Zoraster looks around the room again.* "Then upstairs we go. Maybe the stairs would make a good bottleneck."
 

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Fentrith shrugs. A little bit of rum wasn't going to anyone drunk...well, except maybe an elf. "Yeah, well I was a little busy getting my insides torn open to pay much attention to what lady Deathgaze was jabbering about, y'know mate?" Fentrith looks around at all the spilled blood in the room. I didn't even know you COULD bleed that much.

"I'd second the belltower. Problem is, we're trapped there, unless we use my genius idea." Fentrith's eyes light up and he pauses a moment, basking in his own brilliance. "We set up a zipline using our rope!"
 

Hammerhead said:
Fentrith shrugs. A little bit of rum wasn't going to anyone drunk...well, except maybe an elf. "Yeah, well I was a little busy getting my insides torn open to pay much attention to what lady Deathgaze was jabbering about, y'know mate?" Fentrith looks around at all the spilled blood in the room. I didn't even know you COULD bleed that much.

"I'd second the belltower. Problem is, we're trapped there, unless we use my genius idea." Fentrith's eyes light up and he pauses a moment, basking in his own brilliance. "We set up a zipline using our rope!"

While the other seem to argue on the best strategy Villard take a quick run to climb the stairs leading to the top of the tower. Once there he tries to hide [OCC hide 11] in the shadow or behind a wall while maintaining a view of the coast. He doesn't want the creature to surprise us while we argue.
 


DarkMaster said:
While the other seem to argue on the best strategy Villard take a quick run to climb the stairs leading to the top of the tower. Once there he tries to hide [OCC hide 11] in the shadow or behind a wall while maintaining a view of the coast. He doesn't want the creature to surprise us while we argue.

It takes Villard a couple of minutes get up there, and looking around cautiously he can't see to far... night has fallen and the storm has picked up a bit, but he can make out the coast line on both sides of the building through the occasional lightning flashes...
Hide roll 18 +11 =29; Spot roll 17 +10 =27, but nothing really to see and it is very dark

[I will send JimAbe an "outside" view of the building in a second here. Hope he can post it on his site :)]
 

The party makes there way up the chairs and head for the bell tower...

Fentrith spoiler
You notice the bloody arm again when you are going up. It strikes you that it was dripping blood just a little while ago... no way has that arm been there for more then an hour or two, to still be dripping blood.

[OCC – how do you wish to fortify the tower? Do you want to bar some doors? Does someone want to wait at the top of the stair or at the bell tower base to hold up anything that comes this way? It appears there is only one hallway into the bell tower, depending if you want to look in any of the other doors on the 2nd floor. Just want to get a sense of what you are doing to “prepare”]
 
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"Right then," says Torren as they climb the stairs. "Here's my thoughts..."

[OOC: Too much to write in-character. I propose we set up our "base" in the topmost enclosed level. I suppose that would be the third level. We can set a watch up by the bell (which is probably not enclosed and may be pretty unpleasant) and at the bottom of the stairs leading from the second to the third level (at the same level as the corridor that Kitsch used to enter the fight earlier).

We can take watches, since there are six of us. One up and one down, three watches. Torren can also cast Alarm at the same location or at the ground level. If trouble starts, Villard, Black Jack and Kitsch can be up top raining down arrows. Fentrith and Zoroaster can be below holding the stairs. Torren can play back-up to whichever group might need it. If things get nasty and we have to retreat in either direction Torren can seal off the stairs with Web.

Suggestions?]
 


Zoraster Surefoot, Halfling Swashbuckler

As the party goes upstairs, Zoraster will take a quick look in the rooms accessed from the balcony.

[OOC: The belltower looks too small for us to use effectively. The archers would have to shoot through the melees, even if we all fit well. I think it would be better to use the second floor. Have the melees block the stairs since they're the only access point, and have the archers standing around the balcony, or even in the rafters in any lemurs are so inclined. Put one person in the tower as a lookout, they can run down when they see trouble.

Or we could bar all the doors and alarm the smashed door, and use the sound of the alarm or breaking doors as our lookout.
 

[OCC - sending Jim another update with what's upstairs... but for right now]

Zoraster looks into the three different doors to see what he can find. With just a quick look he see in the short hallway, the door leads to what might once have been a scriptorium room, where two people would be able work at a couple of nice written desks. There are torn scrolls, books and papers littering the floor now, along with the remains of two desks and chairs

Behind the door along the balcony next to the bloody arm is a bedroom (marked Master Bedroom #1 on the map). Here there once was a modest cot, table, chest (that is smashed open and lying on its side) and a chair. There is damage is through out this room, and a large pool of blood near the doorway. On the opposite wall of the door there is a smashed relief of the symbol of Wee Jas. Crude runes have been painted over the remains of the wall. There are two shuttered windows faces the front (north) of the Building.

Behind the other door on the balcony is another bedroom (marked Master Bedroom #2 on the map). This room is finished much the same as the other one, but no blood stains here. There are also a number of torn and shredded books in this room. There are shuttered windows on the East and South walls, faces out into the back courtyard.
 

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