Freeport- Part 1: the Problem with Crematoriums

Black Jack Elf Rogue/fighter

Black Jack also takes an oar, ocassionally watching the sky nervously. At the dock he ties off the boat and climbs up to pier. "Oi mates, we should get to shelter quickly. I would suggest we head to the two-story building to find someone in charge and perhaps have the girl dealt with.
 

log in or register to remove this ad

Valliard ranger/rogue

After making sure the boat is secure on the dock and not wanting to lose the body in the storm, Valliard take the body from the back of the boat. "I will bring the body in the main building, Black do you want to come with me" Then Valliard starts to walk towards the main building. Valliard walks slowly taking time to look carefully at the dock and he also try to detect sign of life or activity in the buildings in front [OOC spot 10]

[OOC How high is the wall, are there any places where someone could hide(enemy or place where Valliard could hide)]
 
Last edited:

Zoraster Surefoot, Halfling Swashbuckler

When the boat arrives, Zoraster will help Kitsch pick up the cards, then hop out and look around. "Looks like a friendly enough place. So, uh, nobody ever told me what we're getting paid to do here. I don't suppose it involves a large hot dinner?"

[OOC: Zoraster will continue on to the building once everyone is out of the boat.]
 

DarkMaster said:
[OOC How high is the wall, are there any places where someone could hide(enemy or place where Valliard could hide)]

[OCC the wall is about 6 feet tall. There is about 15 feet between the wall and the main building, a small courtyard]

*spot roll 8 +10 =18. Villard does not see anyone around*
 


Torren Blackquill Human Wizard

"Why don't you have a quick look around, Captain," Torren says to the Parrot. The garish bird flies off and circles the building once, returning to Torren's shoulder as the group approaches the building's entrance.While the parrot is gone he observes, "Well this place likely isn't too cheerful at any time, but now it looks positively desolate. Still at least we can get out of the wet."

[OOC: I know I can't get any detailed info from my familiar, but if there's something really nasty on the other side of the wall I'm hoping he'll have an emotional reaction to it]
 
Last edited:

Flying a quick circle around the building and getting a look behind the wall, the parrot returns to Torrin’s shoulder…
[OCC if you are basing the parrot on the Raven familiar it can speak one language of your choice but you don’t have one written down on your sheet, so I will assume unless you want to change it that it speaks common, so it can communicate with you somewhat (INT 7)
It squawks ounces and says “Aye, Caw, Captain wanttin a cracker soon, Caw, nothing to report, Captain my Captain… not even a mouse…Caw! Aye! Captain wat a cracker!
As the party approaches the wall, Villard notices numerous shambling footprints in the gravelly beach as you move off the dock and up a small incline.
Survival roll 14 +8 =22 -5 (as you are not actively checking)
The entrance into the large courtyard is a simple space in the wall, with a wooden gate that is open right now. A fair portion of the yard is given over to cultivation of vegetable gardens and even a small orchard of stunted apple trees. To the southwest, the base of the bell tower is all but obscured by a thick growth of vines. The rock composing the courtyards eastern wall has a cave opening the looks to leave right to the smoke stack or chimney. The main door leading into the building is straight ahead, closed and looks to be made of thick black oak. A symbol of Wee Jas is engraved over the entrance.
 

Climbing out of the boat, Kitsch gives a little grunt as it starts to rain. Signing to Torren ~Captain seems happy to be out and about. We should get a move on, you don't want to get your fine clothes wet.~ With a mirthful chitter, Kitsch starts to follow the other few towards the buildings, keeping an ear and an eye out for anything amiss.

OOC: Listen +3, Spot +5
 

Kitsch is very watchful and listening for any trouble, but nothing seems to be amiss...
listen roll 20 +3 =23; spot roll 2 +5=7
 
Last edited:

Valliard ranger/rogue

"FootPrints on the ground" Villard puts Enrama's body on the ground and looks at the footprint trying to determine where they are coming from or where they lead.
 

Remove ads

Top