[OCC – ok lots happening so I am going to go a bit back and forth here to set the time right…]
Black Jack moves into the entryway and up with the group.
Villard runs back out to the beach to grab his beloved’s body, and sees Kitsch signal him (i.e. you know what he said). But just as he reaches the body hosts her to his shoulder he hears something funny coming from the water…
Listen roll 16 +10 =26 -5 for the rain, etc.
“Murder and death… smells so good… taste little morsel… oh so sweet… fresh and full of life… mine to eat… sister, sister… here they are… smell them, smell them… oh yum, yum…”
Looking out at the beach Villard see nothing but the waves crashing against the breakers, as light is fading fast…
Spot 6 +10 =16 vs. higher target number
Kitsch climbs the wall without problems, heading for the bell tower. All he can hear is the wind and the rain right now…but he is very confident that no one will hear him
Listen roll 3 +3 =6 -5 for the rain, etc. Move Silent roll 16 +12 =28
When he gets to the bell tower and peers over the edge in, he sees four stone cornerposts support a conical slate roof peaking 20 feet above. Between these columns runs a crenellated battlement. A large bronze bell engraved with symbols similar to those you have seen engraved on and around the entryway into the Crematorium, hangs from peak of the roof. A pull rope dangles from the rigging above. Some sort of message, written in chalk, is scrawled on the floor under the rope. A large cage, smashed open, is on the southern corner. Feathers and small patches of blood can be seen here and there… including the smashed body of a pigeon. You would guess that someone stepped on it or something. Looking back out to glance at what the others are doing, Kitsch can just make out Villard standing down by the high-water mark, looking out into the sea… and he also sees something creeping around by the dock around the water… he can’t make out to much of it because of the rain, but whatever it is, it is heading for the beach [OCC - Villard is about 150 feet away from Kitsch, the thing in the water is about 40 or 50 feet away from him in the water. Kitsch is also about 50 feet above everyone in the bell tower]
Spot roll 20! +5 -5 =20, just barely good enough
Zoraster and Torrin peek into this fairly large, vaulted room, with stairs rising to a railed balcony encircling most of the room 10 feet above. Heavy crossbeams reinforce the 20-foot high slate tile ceiling. Here and there, missing ceiling tiles have been covered with thatch, but a bit of rain is leaking though. Near the staircase stands a large rusty metal tub and a broken wooden frame. Looking up, they see a hand sticking out over the side of the overhanging balcony. It is bloody and dripping blood. They don’t see or hear anything other then the rain hitting the roof. Fentrith moves up and also sees the bloody hand, but nothing else. Black Jack moves in quietly and sees the hand also, but can make out a bit more of the room (due to low-light) and sees that there is a hallway to the right that looks to lead into a dinning area, to the left there is a set of large double doors that are closed. In the far opposite corner (oppose wall of the stairs) are two others doors… one of these doors is smashed open and lying on the ground near by. The door frame itself looks damaged also, like something tried to make it wider…
Torrin Spot roll 17 +1 =18, Listen 15 +1 =16; Zoraster Spot roll 1 -1 =0; Listen 18 +1 =19; Fentrith Spot roll 5 +3 =8, Listen roll 12 +3 =15; Black Jack Move Silent roll 8 +5 =13, Spot roll 14 +6 =21, Listen roll 12 +4 =18[/i]
About that time, Zoraster thinks he hears something coming from up on the balcony… a hissing, a slight creaking of the wood… something…
When over the balcony, something appears… a creature, its body resembles a naked man, but with very moist, rubbery like flesh, long tentacle like arms that are incredibly spindly and long. It hisses, showing a double row of shark like teeth in its huge mouth (the bite must be two feet!, if not more), as one of its long limbs snaps out like a whip… right at Fentrith!
[OCC – surprise round, the creature and Zoraster can react]
* … Initiative creature 25, Zoraster 19 +4 =23.
Creature’s attack roll 5 +8 =13 vs. Fentrith’s flat-footed 14, MISS!!! It hisses in anger…
Zoraster’s action…*
[OCC ok a bit of stuff going on. The creature in the Hermitage is 10 feet over you all, leaning over the edge, not far from the arm. Its whip like arm is the only thing within anyone reach. Please tell me your actions! Zoraster, gets a partial action in the surprise round, and then what is he doing the next round?
Meanwhile, outside… Villard and Kitsch, what are you doing!?!??!]