Freeport- Part 1: the Problem with Crematoriums

Kitsch - hp27/27, ac 21

Kitsch debates internally for a second, fight the sea the monster thing by myself, or head inside to let the others know, hrm... hard decision. Slinging the crossbow back over his back, he begins to descend carefully and stealthily into the bell tower.

OOC: he'll probably take a route down into the bell tower that is unconventional because of his effortless climb ability i.e. down a vertical shaft that runs down from under the bell (as most bell towers are open under the bell), etc. Hide +16, Move Silently +12, Listen +3, Spot +5
 

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[OOC: Given what's happened, and since it hasn't gotten to my initiative yet, I'd like to change my action. Torren's not bothering to tumble, but just moving out into the room and dropping the sunrod. He'll swap his sword into his off hand, draw a dagger and chuck it at the creature. No spell. Can I get all those free actions off?]
 

Black Jack Elf Rogue/Fighter

Accessing the situation, and seeing he will probably be to late to attack with a sword. He switches to his bow and attacks. "Hang on there matery!"

OOC: Sorry for the delay. Boards were down the other night, and then the thread was so far down last night. I missed it untill I checked the OOC thread.
 

Fentrith Fade, Choker Toy

Hanging several feet above the ground, Fentrith screams and yells "Kill it! Kill it!" Or at least, that's what he was trying to yell; strangulation has the unfortunate side effect of changing one's voice slightly, so the rest of his companions hear an incoherent rasping of "Kuhuh! Kuhuh!"

Taking matters into his own hands, Fentrith moves his right leg up towards his arms, and draws a dagger hidden their. He then plunges the dagger into the creature's tentacle, hoping it will let go.

Fentrith draws a dagger (move action) and attacks the creature (standard action); Atk +5 (1d4+2).
 

Torren runs out into the middle of the room to survey the situation. He drops the sunrod and pulls a tiny paper packet out of a pouch at his waist. Grimacing slightly, he says a cryptic word and empties the packet into his mouth. He swallows loudly and calls out to Fentrith "We're coming! Hang on! Err, that is, Hold on!"

[OOC: Spider Climb. Time to show this thing how a real rope monkey operates :)]
 

Villard human ranger/rogue

Once villard hide himself he think to himself with Monkey man hidden on top we should have enough fire power to bring that thing down as soon as it's in critical range. [OCC Villard doesn't know that Kitsh decided to leave]. Villard smile to himself confident that this thing shoulnd't last more than a few seconds with well placed arrows.

Villard is preparing his arrow, and is actually getting excited with the idea of fighting this creature. As usual, when he prepares an ambush, is body is completly relaxed and still. he feels like a tiger ready to jump on his prey...

[OCC can't wait had to write something :) ]
 

[OCC no problem at all, boards were down and slow, totally understand… sorry I was impatient :)]

Actions for Round 1 (inside the Hermitage)
Creature 25 (already acted)
Zoraster 23
Black Jack 18
Torrin 13
Fentrith 8


Zoraster races up the last bit of the stairs, Jumps for the railing (that is about 4 feet high) and…
Jump Roll 16 +10 =26 (good enough for 6 foot high, easy for the railing), second Jump roll 10 +10 =20 for long jump means 20 feet WAY more then you need)
…easily makes it on to simple iron ring that makes up the chandelier, knocking over most of the candles placed there. He grabs for the rope…
Climb roll 9 +11 =20
…easily. The whole things swings around quit a bit, but Zoraster has a good hold of it and is only about 8 feet from the ceiling. The crossbeams that support the ceiling around almost level with him. The creature is about 15 feet away on the wall, up behind some of these crossbeams now…

Black Jack drops his cutlass and quickly draws his bow. Taking a 5 foot step out into the middle of the room he can see the creature up towards the ceiling… which is heavily shadowed, but it makes little difference to his elven eyes… nocking an arrow, drawing and firing in one smooth motion, the green feathered missile streaks at the creature which…
Attack roll 18 +9 -4 firing into melee =23 a HIT! Damage is 6 +2 =8 points of damage
…snicks into the thigh of the creatures with a meaty smack. The creature hisses in anger and pain but does not release it prey…

Torren runs into the middle of the room, dropping the sunrod and shifting his sword to his off hand while pulling out his scroll. Reading quickly the letters on the parchment fare lightly as they are read and disappear… [OCC you have cast the spell]

Fentrith quickly draws his dagger and stabs at the creature’s arm that is strangling him…
Attack roll 19 +5 =23, threat range, follow-up roll 9 +5 =14, not quit enough! Damage roll 3 +2 =5 hit points of damage
…with a solid blow. Again the creature hisses loudly but this time it drops the hapless Fentrith, who falls 10 feet and…
Balance roll natural 20 +3 =23
…yet somehow manages to land on his feet without problems and suffers no ill effects from the fall. Rubbing his neck, he can now speak but with a bit of rashness to his voice. The creatures’ hands felt like sandpapers and gravel when racked across his neck.

Outside, end of round 1…
Kitsch quickly makes his way to the bell tower shaft and can see that it descends about 15 feet, with a stairwell running along the wall. Glancing at the chalk letters he sees that someone has scrolled a few short words on the ground next to the stairs, it reads BEWARE THE SEA. Kitsch makes it down the walls of the bell tower without problems and sees a doorframe leading into a short dark hallway (no problem with darkvision) that runs about 30 feet and then turns back into the building. There are no doors or windows visible, but Kitsch can hear some muffled commotion coming from within the building, down the hallway…
Listen check 8 +3 =11

---

Round 2… Inside…
Creature 25
Zoraster 23
Black Jack 18
Torrin 13
Kitsch 9
Fentrith 8

… the creature hisses in angers that its meal seems to have teeth and got away, looks for an easier to manager meal (at least in its eyes) and darts along the ceiling 15 feet, and lashes out with both arms at Zoraster from above!!! (it is dangling with its feet, attacking with both its arms, using it Quickness ability to take an extra attack this round, after moving more then 5 feet)
Attack roll 5 +8 =13, miss! Second attack roll 11 +8 =19, another miss! MAN that Halfling is hard to hit!!
But the nibble little swashbuckler easily avoids its darting hands and again the creature hisses in anger and rages at being denied dinner!

[Actions for the rest of the group? Kitsch you are inside, just not in the area yet, but you can assume the noise you are hearing...]


Round 2 Outside…
Villard 20
Creature 12

Villard waits patiently for the creature [reading action]… and a heartbeat later it sticks it head up over the beach line and looks around…
Villard makes a hide roll 17 +11 =28, vs. creature Spot roll 8 +6 =14
… and does not seem to see him. She is 70 feet away, and in a chanting voice “Yum, yum, yum… here there be some fun… sister, sister… what shall we do… eat em up now or let them stew… tasty little crewies mine to eat… want it fresh, so good to eat… go'na have fun this night…” when from somewhere off to his left, Villard hears more humming “Eatsa, eatsa… whats’ ya caught? Me’sa got all dressed up for fun… tasty, tasty... where are you? ...Me'sa looking forward to having a look at you...” Villard can see who or what the second voice is coming from but it seems farther off then the first voice… Villard can only see the head of the first creature as it scans the area. It looks like an extremely old woman, but with greenish skin and sea-weed like hair…
Villard listen roll 19 +10 -5 for the rain and distance=24, Spot roll 3 +10 -5 for the rain and darkness =8
[OCC if you want to fire at the creature now you can, but it has ¾ cover and is 70 feet away…your initiative will be 12.5 as it were just before the creature]


[OCC Forgot to Add...]
Fentrith has 30 hit points
the Creature on the ceiling has taken 13 points of damage
 
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Villard human ranger/rogue

Villard confident in is hiding is waiting for them to get in the 30 ft range to get the sneak attack. As soon as the first "old lady" enters the 30ft range Villard will shoot one arrow and then retreat inside the house to let the other know about them and hide to sneak them again, he knows that is melee skills are relatively weak and that he could not handle both of them in direct combat. Thinking that Kitsh could continue to shower them with arrow from his relatively safe position on the top [OCC Villard still think Kitsh is above and he is waiting for the sneak attack too, unless he can hear him going down the shaft]

with the bow +9 at BP 1-8+3 + (2d6 if sneak attack)
 


Zoraster Surefoot, Halfling Swashbuckler

Round 2… Inside…
Creature 25
Zoraster 23
Black Jack 18
Torrin 13
Kitsch 9
Fentrith 8

… the creature hisses in angers that its meal seems to have teeth and got away, looks for an easier to manager meal (at least in its eyes) and darts along the ceiling 15 feet, and lashes out with both arms at Zoraster from above!!! (it is dangling with its feet, attacking with both its arms, using it Quickness ability to take an extra attack this round, after moving more then 5 feet)
Attack roll 5 +8 =13, miss! Second attack roll 11 +8 =19, another miss! MAN that Halfling is hard to hit!!
But the nibble little swashbuckler easily avoids its darting hands and again the creature hisses in anger and rages at being denied dinner!

[Actions for the rest of the group? Kitsch you are inside, just not in the area yet, but you can assume the noise you are hearing...]

[OCC Forgot to Add...]
Fentrith has 30 hit points
the Creature on the ceiling has taken 13 points of damage

Zoraster will do a flip (tumble) onto a nearby crossbeam, then flourish his rapier and attempt impale the creature.

[OOC:
speed 25
tumble mod +14
AC 21, 22 vs tentacle man
rapier +11 - 1d4+4, only 1d4+1 if it's not vulnerable to crits
]
 

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